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Update notes via Steam Community
Yes I know, focus is on Single Player, but I got sidetracked a bit :P

I'll be back on Singleplayer in next update I promise - however - I felt the need to test out some new logic for SPAM NOTIFICATIONS to help spot spammers.
Please test it out and let me know your feedback - you don't have to do anything special other than play with people on the internet really.

### Added
- Added a first draft of some SPAM NOTIFICATION logic. The host will send out a message in the chat to all players informing about players that are either spawning things a little too fast or have a high amount of spawned items in the game. In this version the host cannot turn it on or off or change the various limits, as I wanted to logic out there so we can see what you guys thinks about it. If it's something we want I can make it more configurable

### Changed
- Upgraded Unity Analytics to 5.1.1
- Upgraded Unity Authentication to 3.3.3
- Upgraded Unity Relay to 1.1.1
- Upgraded Unity NGO to 1.10.0
- Upgraded TextMeshPro to 3.0.9
- Upgraded Unity Transport to 2.3.0
- Upgraded Unity Vivox to 16.4.0
- Changed when the chat is hidden. Before the chat UI was hidden whenever some other UI were shown, however I found it kind of annoying often, so I have changed it now so the chat now stays shown in the background even if other UI is shown. The Chat UI still hides itself after a certain amount of inactivity

https://store.steampowered.com/news/app/1079260/view/6242613536165636826

YouTube | Twitch | Twitter | Discord

- Enjoy!

Changed depots in multiplayer-beta branch

View more data in app history for build 15267812
Windows Fireworks Mania Content Depot 1079261
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