** If player scans a ship which dies while the scan is in progress, the scan can be "locked up", unable to clear or advance
**Mission mines don’t hurt us! required a bit of c++ code
** also a change to the script that spawns minefields in the mission
??-Hit chase button on weapons, big crash
** redesigned black hole graphics; scale it with its exclusionRadius, to scale it properly
**Fix docking position so ship doesn’t “orbit” the station when it docks
**finally fix problem where, if you first choose server, you can't connect as a client properly
**use mouse wheel for server mission list
**make expanding ring on server and client 2d radars, for explosions (nuke, etc) and ship death
**When nuke explodes, show transient ring on 2d radar, showing blast radius, and fizzle transient indicator
**When ship blows up, show something on 2d radar
??Monster still not aggressive enough
**On siege setup screen, bottom line clipped off again
??Surrender crash; saw crash with surrender
**-Put pickups in secret meeting
**-In secret meeting, make asteroid coll radius a bit bigger
**-secret meeting is too easy
Version 0.9.27 (the SDCC build)
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