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  • UI: Update full screen cinematics to preserve the pixel art style full screen and be consistent.
  • Gameplay: Reload times for weapons are now based on how many shots were depleted. Example, 50% shots used takes 50% less time. This effects gatling gun, plasma gun, and rockets.
  • Gameplay: In addition to the existing automatic reload from weapon switching, the selected weapon will automatically reload after a delay. Any automatic reload can be interrupted by firing which will still restore shots based on the reload time remaining. This effects gatling gun, plasma gun, and rockets.
  • Gameplay: New reload/rearm sound for energy beam.
  • Gameplay: New reload/rearm sound for plasma gun.
Linux 64-bit Depot 1228362
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macOS 64-bit Depot 1228363
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Windows 64-bit Depot 1228364
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