- crash: Fixed crash, due to unity Core Bugs when saving a game in special cases
- discord: Fixed internal server error and show a nice error with solutions when trying to connect to discord without letting the bot send a private message to the user.
- editor: Bugfix for entity inspector (internal)
- savegame: Fixed missing custom player colors in blueprints
- savegame: Fixed problems with loading savegames (random timeing issues)
- savegame: Try workaround unity bug when creating a savegame
- ui: Fixed missing UI Update for dayly schedule at persons
- ui: Fixed Highlighted ScheduleItem did had missing hover effect for grow left and right
- ui: Fixed duplicate Tooltip at Timewarp of Current Activity in Person Panel
- warning: Fixed a warning in savegame dialoge
Added
- graphics: Added Day/Night Cycle and makt it adjustable by the player
- graphics: Make Custom Colors be stored in the blueprints and clone features
- graphics: Make Small Table Colors Adjustable
- graphics: Chagne the Bed sheet color to the residents uniform color
- graphics: Added CustomColor to shader, to be able to color items dynamic
- savegame: Loading process showing the migration steps, to analyse if its too slow or stucking in the future
- simulation: Implemented the work schedule
- simulation: Added Work Priorities for the Person Groups applying a modifier for the metrics of these tasks
- ui: Added subgroup index to the PersonIcon full layout
- ui: Added Persons in SupplyShips already to the Person Overview List in a grayed out layout
- ui: Added PersonGroup Selection to Supply Popup
- ui: Make Person Group changable in Person Selection Panel
- ui: Added Group and Schedule to the PersonSelection
- ui: Make CustomColors be changable by the player in the interior item selection panel
Improved
- error: Improved Error Handling in several places
- gamestart: Let the game begin at 12 O'Clock to start at daytime
- graphics: Set Uniform Color to the Color of the Assigned Group and removed custom popup
- interaction: Update Persons Activity when changing the schedules current activity or Work Priority
- interaction: Make Slots can be not changable by the player and enforce person group slot setup
- logging: Improved Logging for new savegame remapping algorithm
- overlay: Problem overlay over persons is now also correct positioned when sleeping
- savegame: Added massive log to saveing process to analyse unity bug (when debugging is enabled)
- savegame: Reimplemented Unity core method for copy entities, to hopefully prevent the crash caused by the unity bug.
- simulation: Update DaySchedule when a timeslot is changed due to gametime
- ui: Disabled Subgroup configuration
- ui: Improved Person Details Popup (added groups, added current supplyship,...)
- unity: Downgraded Entities to the non expermiental version
- unity: Updated to new Unity
- warning: Removed warning for tutorial serialization
Changed files in this update