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Update notes via Steam Community
Fixes
  • crash: Fixed crash, due to unity Core Bugs when saving a game in special cases
  • discord: Fixed internal server error and show a nice error with solutions when trying to connect to discord without letting the bot send a private message to the user.
  • editor: Bugfix for entity inspector (internal)
  • savegame: Fixed missing custom player colors in blueprints
  • savegame: Fixed problems with loading savegames (random timeing issues)
  • savegame: Try workaround unity bug when creating a savegame
  • ui: Fixed missing UI Update for dayly schedule at persons
  • ui: Fixed Highlighted ScheduleItem did had missing hover effect for grow left and right
  • ui: Fixed duplicate Tooltip at Timewarp of Current Activity in Person Panel
  • warning: Fixed a warning in savegame dialoge

Added
  • graphics: Added Day/Night Cycle and makt it adjustable by the player
  • graphics: Make Custom Colors be stored in the blueprints and clone features
  • graphics: Make Small Table Colors Adjustable
  • graphics: Chagne the Bed sheet color to the residents uniform color
  • graphics: Added CustomColor to shader, to be able to color items dynamic
  • savegame: Loading process showing the migration steps, to analyse if its too slow or stucking in the future
  • simulation: Implemented the work schedule
  • simulation: Added Work Priorities for the Person Groups applying a modifier for the metrics of these tasks
  • ui: Added subgroup index to the PersonIcon full layout
  • ui: Added Persons in SupplyShips already to the Person Overview List in a grayed out layout
  • ui: Added PersonGroup Selection to Supply Popup
  • ui: Make Person Group changable in Person Selection Panel
  • ui: Added Group and Schedule to the PersonSelection
  • ui: Make CustomColors be changable by the player in the interior item selection panel

Improved
  • error: Improved Error Handling in several places
  • gamestart: Let the game begin at 12 O'Clock to start at daytime
  • graphics: Set Uniform Color to the Color of the Assigned Group and removed custom popup
  • interaction: Update Persons Activity when changing the schedules current activity or Work Priority
  • interaction: Make Slots can be not changable by the player and enforce person group slot setup
  • logging: Improved Logging for new savegame remapping algorithm
  • overlay: Problem overlay over persons is now also correct positioned when sleeping
  • savegame: Added massive log to saveing process to analyse unity bug (when debugging is enabled)
  • savegame: Reimplemented Unity core method for copy entities, to hopefully prevent the crash caused by the unity bug.
  • simulation: Update DaySchedule when a timeslot is changed due to gametime
  • ui: Disabled Subgroup configuration
  • ui: Improved Person Details Popup (added groups, added current supplyship,...)
  • unity: Downgraded Entities to the non expermiental version
  • unity: Updated to new Unity
  • warning: Removed warning for tutorial serialization
Windows 64-bit Generationship-Playtest-windows64 Depot 1641461
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