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Quality of Life:
- added backgrounds behind enemy icons in the codex to make them more visible
- Slightly adjusted Depth of Field on main menu to decrease the blur on 4k monitors

Balance:
- Arcane Tank: Counter Chance 15% -> 25%
- Arcane Tank: Block Chance 10% -> 15%
- Barrier Ship: Block Chance 10% -> 15%

*Dev note: Tier 2 bosses felt just a little bit weak compared to the other tiers. Slightly increasing their defenses and keeping an eye on how that goes.

- Cannon Tower's mana ability now deals 150% damage, down from 200%
- Cannon Tower's level 10 ability now increased damage by 2 for each critical hit, up from 1.

*Dev note: the level 5 ability was a bit too strong for a tier 1 tower, but some of that power is now shifted to the level 10 ability which felt underwhelming

Bug Fixes:
- Amplify Power now gives details about Empower instead of Swiftness
- Time Power now gives details about Swiftness instead of Empower
- Jar of Mushroom Gel rank 3 now correctly refers to Mana Lock
- Fixed the conversion panel in the blacksmith missing in act 1 in Adventure
- Fixed conversion panel in blacksmith showing up at level 3 incorrectly
- Fixed an issue with the Titanium Warhammer item giving way too much critical damage
- Fixed Calibration relic not working with classes other than Guardian
- Fixed Corrupt perk reward giving too many choices
- Fixed Victory Points total on reward screen missing on Easy difficulty in Mastery Mode
- Fixed screen shake option not applying to boss death
- Fixed powers earned by the Carnival still appearing in Power Rewards
- Fixed purchasing Tier 3 item slot 3 in the blacksmith
- Added a check for missing nodes in Adventure mode which chooses new ones if none are there
- Fixed Ambush relic not working in Act 2 and 3
- Fixed Thunderstorm relic not working in Act 2 and 3
- Fixed Alternate Medium difficulty not giving you a new lane on wave 11
- Fixed unlocking Knowledge in Mastery Mode incorrectly making Flash Sale available for purchase
- Fixed Energy Saving Mode corrupt perk not allowing you to build lightning towers when at zero electricity
- Fixed Mastery Mode Mage Tower nodes appearing unpurchased when selecting them after they were purchased
- Fixed Beacon challenges incorrectly activating in Mastery Mode
- Fixed Powered Up challenge incorrectly activating in Adventure Mode
- Fixed stat increases for Cotton Seeds rank 3
- Fixed stat increases for Wheat Seeds rank 3
- Fixed Expertise Tech node in Mastery Mode incorrectly being tied to the wrong upgrade

Other:
- Changed descriptions of class unlocks to use more consistent terms
- Changed description of Harmony, Power Grid, and Lightning Rod perks for more clarity
- Changed description of the Augments Relic to clarify that it only affects tier 1 through 4 towers
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