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Content update #3 is here! We had originally planned to release it in July, but both of us got sick, causing a bit of a delay. It's here now, and we hope you have fun with it!

In this update there is a new type of co-op challenge map called Guardians of Ruhnu!

Defend the small island of Ruhnu from attacks landing in waves using only your hero. There are rumors of bear sightings. Recommended to play in a group.

This map is what you could call an RPG mode: there is no basebuilding and you do not control worshippers. You start with only your hero and have a slightly modified ability roster to fit this gameplay style. Try to survive 30 waves of enemies while defending the people and buildings of Ruhnu. This mode is best enjoyed together with friends, but play nice and share the resource pickups that spawn on the map. There’s also 2 glyphs to find that should help you complete the map.




This map also comes with 2 achievements.




As always, there’s a whole bunch of tweaks and fixes based on community feedback.

Features:
  • New achievement for completing Guardians of Ruhnu on insane difficulty.
  • New achievement for recruiting the bear on Ruhnu island.
  • New glyph: Affixed, reduces respawn time of heroes by 30 seconds.
  • New glyph: Summon Bear, allows summoning of a bear for a food cost.
  • There can now be zones that deny enemy godpowers. The shrine has a godpower denial zone to prevent players from just nuking the enemy shrine off the map.
  • The Raider torch throw now has a custom throw animation.
  • A new upgrade for Saule can be made in the Gathering Hut, granting +1 yield on Gathering Huts and Farmsteads.
  • Tweaked some player colors slightly to be more distinct from each other.
  • There is now a message when a player is sent resources from another player.


Fixes:
  • Snapping logic has been rewritten, fixing abilities ending up under bridges, and other height related issues such as floating cows.
  • Flooding Light no longer multiplies its effect per unit in the target area. To compensate, the heal has been upped to 400 health.
  • Demolishing an unbuilt building no longer leaves a build denial area.
  • Hard disabled start button for campaign once launched to avoid double spawning heroes.
  • Sharpened Weapons description fixed.
  • White Zaltys no longer multiplies its effect per unit in the target area, numbers have been adjusted to match.
  • Converted units should now be removed from active selections.
  • Pickups can no longer be picked up by 2 heroes at the same time.
  • Atonement no longer locks other friendly units in place other than the exploding target.
  • Teammate glyphs are now below the portrait instead of next to it.
  • Friendly fire warnings now also display in the divine skilltree and lobby inspector.
  • Picking random in the lobby now shows a question mark instead of the faction symbol.
  • Added anti-stuck behavior for building/garrison assignment.
  • Ranged units no longer run to their max range when not having a standing position.
  • Ausrine’s Stunning Lights sound effect now responds to SFX sound levels.
  • Fixed Pukis’ double stacking of power from loot.
  • Rejuvenate no longer stacks per unit and has been adjusted accordingly.
  • Reworked damage PFX system (buildings on fire) to not have a huge drain on memory.
  • Fixed a bunch of high memory intensive assets.
  • Skybull attack can no longer be interrupted to reset cooldown.
  • Skybull attack damage should be now aligned with the animation.


Campaign:
  • Fixed an issue where you would win Journey from Dausos after losing.
  • Journey from Dausos normal/easy difficulty waves have been made easier.
  • In Bishop's Bane Ausrine no longer starts at level 3.
  • Made slight tweaks to colors of Ausrine and Meness to separate their colors more for readability.
  • Ausrine has been given shoes to match the visual of the campaign intro cinematic. Saule, this is what happens when you don’t give your servants any shoes.
  • In Journey from Dausos, the popup of low food has been disabled as it was unnecessary.


Balance:
  • Righteous Fury, Michael’s flame sword upgrade, does damage in a cone again. Michael stans rejoice.
  • Moon Calendar cost reduced from 500 to 300 faith.
  • Wolfblades cost reduced from 400 to 250 gold.
  • Solstice Celebration cost reduced from 500 to 300 gold.
  • Pukis fire damage has been upped while the cooldown has been increased as well.
  • Baltic tower cost now increased to better match the cost of Order towers.
  • Farmstead cost -100 wood.
  • Order farm cost -40 wood.
  • Barn cost -50 wood.
  • Michael T2 wood cost -100 wood.
  • Castle -1000 HP.
  • Auseklis upgrade +10 HP.
  • Tribesman cost -10 food.
  • Werewolves cost +10 food.
  • Werewolves -10 HP.
  • Marauder cost +10 food +10 wealth.
  • Marauder axe throw -5 dmg.
  • Marauder axe throw range -1.
  • Marauder throw cooldown +4.
  • Tracker cost +5 wealth -10 faith.
  • Nurse/Herbalist speed set to 4.5.
  • Herbalist/Nurse range from 15 to 18, while search range has been lowered to 15.
  • Solar Stardaughters flight ability can now be toggled off.
  • Halberd of Zeal now requires church instead of blacksmith.
  • Skirmisher +10 HP.
  • Skirmisher throws faster.
  • Cleansing Flame cost lowered to 150.
  • Enthralling hearts cooldown to 60 instead of 90.
  • Enthralling hearts faith upkeep from 2 to 3.
  • Summon Shadow Wolves cooldown from 20 to 30.
  • Raider throwing nets are now togglable and can be manually casted.
  • Warrior cost -30 wealth +20 food.
  • Celestial Hold cost changed to 300 wealth.
  • Wolf Warrior speed set to 5.5.
  • Spigana speed set to 4.5.
  • Bear Shield cost 250 to 200 wealth.
  • Recurve Bow cost from 250 to 200 wealth.
  • Ranger shooting animation speed increased.
  • Witch XP set to 10.
  • Witch +10 HP.
  • Warrior XP set to 20.
  • Warrior Hall set to 75 construction time.
  • Witch creation time from 30 to 20.
  • Witch range from 10 to 12.
  • Footman cost set to 110 food and 50 wealth.
  • Blanket of Stars cost from 300 to 100.
  • Absolution now requires blacksmith instead of T3.
  • Guarded Throw cost from 250 to 200.
  • Amber Encrusted time from 120 to 60.
  • Knight base damage from 30 to 34.
  • Solar Fury +200 damage.
  • Michael +200 HP.
  • Cost of all walls has been reduced.
  • Rebuke now also stuns for 2 seconds after exploding.
  • Rebuke cost reduced from 250 to 100.
  • Atonement now has a small faith cost.
  • Valka slight rebalance of resources.


We have a whole lot more features and tweaks on the list, but it’s a really big list and it takes time to go through it so please bear (heh) with us. As for future content, we expect the announcement of the next Order hero to be coming very soon, keep an eye out.


On the Discord a community organized friendly 2v2 tournament just concluded with team Krutie Bobri (Caligula and Bezo16) taking first place!
If you would like to join the community, find some players for the new co-op map or give us some feedback, join the official Discord: https://discord.gg/r2qBuBXfVc
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