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Update notes via Steam Community
Thank you all for your patience, this patch should hopefully fix all the main issues encountered. Thank you for your feedbacks and let me know if any other issues remain. I know the game is pretty short, it is my very first game and was made without funding. The final price was chosen to reflect that. I hope you’ll still have good time.

Balance Changes

Notes: The current difficulty of the game was slightly easier than intended because of previous character’s and emblems buffs. The following changes should increased the difficulty of the second area and the last boss of the game.
  • Increased The Eye (last boss) base defense from 10 to 22.
  • Increased The Eye’s base damage from 8 to 10.
  • Increased Dimension Hole’s base HP from 50 to 100.
  • Decreased Dimension Hole’s base defense from 99 to 10.
  • Decreased the amount of gold dropped by boss fights from 100 to 50.
  • Increased Despair’s base HP from 25 to 30.
  • Increased Obelisk’s base HP from 40 to 45.
  • Increased Bee’s base HP from 30 to 36.
  • Increased Bee’s base defense from 3 to 5.
  • Increased Gobbler’s base HP from 35 to 42.
  • Increased Gobbler’s base defense from 4 to 5.

Bug Fixes

  • Fixed an issue whit the Eye (last boss) which could make the combat locked for an infinite amount of
  • time.
  • Fixed an issue with Pandy’s Wrap capacity which did not worked as intended vs bosses.
  • Fixes an issue where it was still possible to collect more sample for the Biologist Quest even if the required number was gathered. The amount required has been added to the tooltip (3 samples are required).
  • Fixed an issue where the biologist could not appear after collecting the minimum amount of sample for his quest (you should be able to see him again in the next “?” encounter right after collecting 3 samples).
  • Fixed an issue with the amount of gold gained from killing Bulbo enemy (you could gain up to 100 gold just from this enemy alone, which was not intended).


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