The release is just around the corner, so we are very excited and "a little bit" in crunch mode. But we’re still moving towards our goal and not giving up. Right now, we’re eager to share what we’ve accomplished this week!
Move Along!
The wonderful images of the heroes traveling between locations are now animated. Long live the mighty power of animation! They’re beautiful, don’t you agree?


If You Want To Hide Something, Leave It In Plain Sight
These bandits are clearly unaware of this simple truth. Or do they really have something worth hiding well? It seems like this situation is worth digging into.
Oh, they’ve forgotten something! Well, that actually works in our favor!

The Frontier Captive
And yet another event has emerged from our Spine re-animation workshop alive and well. Unfortunately, the same can't be said for the poor dwarf who fell into the hands of the "hateful" elves. You need to make a challenging choice: help the captive or his captors? But you can always just pass by, can't you?
“Challenges” Is An Understatement
A bit of news on the daily challenges mode, specifically about free runs through the trees of elevation. Our artists have completed working on the icons for modifiers and buffs for Bjorn and Vanadis. Very soon, they’ll appear on all the elevation trees in Midian!
A Minute Of Humor
Our whole team is holding on not only thanks to their sheer willpower, but also thanks to the power of humor. We couldn’t do without it.Recently, we saw a boar in tough circumstances on the Internet. We immediately thought of Prince and imagined that Vanadis might have lost him somewhere in the Rotten Bog. Maybe we should release a small DLC called "Prince's Nightmares," hmm?

And another meme was born this week, this time from testing the new animated transitions between biomes. We called it "When Bjorn has seen too much of Persival."

How About Some Chit-Chat?
Hi, this is Andrew aka Innrey, the founder of RedBoon, and, at the moment, an active play-tester of KOTCL. Today is probably one of those rare moments when there's literally no time for anything, even for some chit-chat, because my mind is solely occupied with work and not inclined towards long musings. I’ll keep it brief and run back to test the project some more.Our entire team is currently heavily involved in testing. We’re practically up to our ears in playing, reporting, discussing questionable moments, and fixing issues promptly. It might sound like a dream job—playing during work hours and having fun. However, it’s not always as rosy as it seems, but that’s a topic for another time.

Precious time is running out; there’s less than a week left until the release; yet there are still many bugs and other tasks that need attention. After KOTCL: Prolog was released, we’ve had a surge of players, and your active involvement has been helping us find a variety of issues. I will never tire of expressing my gratitude for this. Thank you, friends, you’re doing an amazing job and your help is truly invaluable! At the moment, as we need to polish the game as much as possible, any support and assistance are extremely helpful.
So please continue to support us—you are our energy elixir and +100 strength amulet. It’s time to wrap things up, and we’ll see you very soon!
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Changed depots in dev_test branch