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The thirteenth weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks!
1.0x Change List:

  • Redesign visuals in Artificer's Den area
  • Add archways to Deep Sewers, Hall of Mistakes, Sewer Conduit, and Lower Sewers
  • Add auto tiling top visuals to bookcases in Grand Library
  • Add cracked wall tops to castle wall
  • Add wall edges to Wishing Well and Sewer Conduit
  • Add small visuals to Wishing Well
  • Add missing block in Deep Sewers
  • Improve bookcases auto tile algorithm
  • Improve pattern of castle wall auto tiling
  • Move Satchel in Artificer's Den to be somewhat more hidden
  • Adjust the hitbox of arrow projectiles to be more forgiving
  • Correct some visuals in Hall of Mistakes
  • Summoned Skellys and Slime Companion defense no longer scales with NG+
  • Chain lightning will no longer damage Summoned Skellys
  • Summoned Skellys can now be poisoned
  • Fix bookcase auto tiling for thin bookcases
  • Other small visual bug fixes
  • Internal changes
Windows Depot 2384131
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