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I'm thrilled to announce that INSOMNIA is finally released and available for players worldwide! As my first solo-developed game, this moment is indescribable. I have worked on this game for two years straight, facing many challenges along the way. Though I worked alone until the end, I was fortunate to meet people who offered invaluable tips on how to improve the game and helped me online in general.

Two years ago, I started with a house made of plain cubes, and now I’ve managed to create a full video game from scratch that some people have already appreciated. I am very happy and hopeful that my game will have a meaningful impact on players. I envision INSOMNIA as a community-driven game, and this release is just the beginning. The game has the potential to expand with more levels in the future or even a sequel if it resonates with players.

If you have any ideas on how to improve the game, please share them in the Steam discussions, which I regularly check. Together, we can build an even greater game. Thank you very much for this opportunity, and have fun!

I love you.
Memento Mori Games
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