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Update notes via Steam Community

Hello Adventurers! We have successfully ported Pinhead Adventures to Unreal 5.4! A big leap indeed!
Big Purp is in full development at this time, with more updates to come!

Pinhead
Aligning to surfaces has been reenabled
By holding down the swing button, you can now do an overhead swing
The slide jump is now smoother
Fixed some puzzle objects hurting the player after being dropped/thrown
Fixed issues caused by the hardlight popper hitbox
Fixed grapple upgrades not applying correctly in some cases
[Grapple CD upgrades was supposed to be limited to 8 upgrades, -2 seconds, but was actually uncapped, allowing a negative CD. New limit is 12, or -3 seconds]
Fixed upgrade notify text for grapple stun showing the incorrect adjustment
The Revive animation exits the animation smoother now
Should no longer be able to mantle or vault while bonking
Diving after slide will no longer lead to false starts
The minimum slide speed has been lowered as well as an animation fix.
New honey effect

Spiker
Animation tree has been redone, new animations have been added

Spitter
Fixed the Spit DoT triggering abnormally

Swooper
Fixed the Swooper from grabbing the player farther than normal

General
Fixed some In world UI elements not saving their text
Lights now are much less performance heavy
Ai Optimizations

Lil Green
Indicator lights were added to a puzzle
All dev elements have been disabled
The pipe asset has been changed to allow for the hologram effect. The puzzle no longer looks complete on entry.

As always, feel free to follow us on X, Youtube, or here on the Steam forums!

Windows Depot 2882841
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