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Hello Survivors!

We've made some major changes to how leveling works in SurvivalScape. Upgrades are no longer linear and the upgrade tiers are random. This is an experimental change while we further investigate how this affects scoring.

Again, the weekly challenge mode has all RNG removed so each player has the same exact run.

Patch Notes:

Enemy projectile size increased
Enemy projectiles now have variable speed

Leveling Rework:
10% white upgrades removed
Leveling tiers are now randomized and are no longer linear
Stats and Cooldown upgrades will now show Pre->Post upgrade information
This is to better explain the new upgrade system is additive and does not replace or lower your power.

Fire Rate now shows as per second:
Example: 0.67 -> 1.3/s

Abilities now shows as seconds on cooldown:
Example: 3->2.67s

Scale now shows as size increase
Example: 1.0 -> 1.35x

Tier's renamed:
Tier-2 (green) is now Uncommon
Tier-3 (blue) is now Rare
Tier-4 (purple) is now Epic
Tier-5 (gold) is now Legendary

Bubble Shield rework:
Bubble Shield cooldown from 20->15s
Breaking bubble shield no longer removes Flawless
Bubble Shield now creates an iframe when breaking
Rewrote ability cooldown timer for Bubble Shield to now be accurate

Controller / UI
Weekly reset timer now properly displays "Resets in 1 day"
You can now exit the pause screen with B/Circle on controller
Stats screen button has been changed to X/Square on controller
Leaderboard now selects -50 above and +50 below on the leaderboard to try and always show first place

Bug fixes:
Bosses not having cooldowns fixed (thanks for the report @Gonk)
Fixed an issue with picking up Health Pots occasionally crashing the game
Fixed an issue with damage numbers only showing on first instance of damage
Windows Depot 2862661
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