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Each color now has a unique ability

  • Green - Paint the environment, grow natural elements
  • Red - Sword Swipe that can break elements that block progress
  • Blue - A big paint explosion that can quickly activate elements through time

This is to make each color have more of a unique identity and something new to build puzzles off of as well as future upgrades.

Each color still maintains their themes: red is violence and action, green is nature and growth, blue is time and gravity. These abilities should make it easier to reinforce these themes and add new unique elements in the future.

Additional Gameplay Changes

  • Multiple breakable elements in the game now give you blobs of paint that can refill your paint on your journey.
  • The starting area is gated until you unlock the red ability.
  • There are now more generous ability upgrades.
  • The former shrines that refilled paint on your journey are now respawn points. You must now find real trees that will refill your paint.
  • The flow of the early resource management is more forgiving at the start
  • Fall damage is now non-lethal, but still drains paint
  • Several level design elements have been changed to make the level flow more clear
  • Groundwork is laid to swap the current simplistic paint amount upgrades into resources that let you unlock different upgrades to match your playstyle/strategy for exploration

Windows Depot 2982621
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