more and more fixes are coming!
Critical
- Summons now correctly inherit the Attitude of the caster (Peaceful vs Aggressive). This fixes several issues and ways to grief Peaceful players.
- Entering stealth now deactivates all Sustained abilities with AOE effects (e.g. cloaks, auras) and Summons. This could have been used to free-farm mobs - not as quickly as playing regularly with a skilled character, but still.
Serious
- Fixed a badly designed behavior that would make monsters sometimes start homing (leashing) after killing a summon.
- The Unstuck functionality can no longer be used when KO or dead. This could have led to funny outcomes.
- Fixed a bug that would make game clients show wrong info for Divine Trials on the map and in game.
Medium
- Fixed that damn unreadable color of the Recruit chat.
- When trying to issue a Kill command to a summon against a target that is too far away, the user is now notified of that instead of just nothing happening. The targeting range has also been increased.
- Unsummoning the Woodland Being no longer sometimes causes the Barbed Skin sound to loop forever.
- Ricochet and Shimmering Sphere now bounce correctly among different valid targets.
- It is now possible to mass drop crystals in the Distillery.
- Fixed character creation and selection UIs that had would end up in weird positions on screens that weren't 16:9.
The first content patch is coming next week! Enjoy Fractured Online!
Changed files in this update