Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Hi all,

more and more fixes are coming!

Critical


  1. Summons now correctly inherit the Attitude of the caster (Peaceful vs Aggressive). This fixes several issues and ways to grief Peaceful players.
  2. Entering stealth now deactivates all Sustained abilities with AOE effects (e.g. cloaks, auras) and Summons. This could have been used to free-farm mobs - not as quickly as playing regularly with a skilled character, but still.


Serious


  1. Fixed a badly designed behavior that would make monsters sometimes start homing (leashing) after killing a summon.
  2. The Unstuck functionality can no longer be used when KO or dead. This could have led to funny outcomes.
  3. Fixed a bug that would make game clients show wrong info for Divine Trials on the map and in game.


Medium


  1. Fixed that damn unreadable color of the Recruit chat.
  2. When trying to issue a Kill command to a summon against a target that is too far away, the user is now notified of that instead of just nothing happening. The targeting range has also been increased.
  3. Unsummoning the Woodland Being no longer sometimes causes the Barbed Skin sound to loop forever.
  4. Ricochet and Shimmering Sphere now bounce correctly among different valid targets.
  5. It is now possible to mass drop crystals in the Distillery.
  6. Fixed character creation and selection UIs that had would end up in weird positions on screens that weren't 16:9.


The first content patch is coming next week! Enjoy Fractured Online!
Windows Depot 1426051
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link