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Hi folks, this is a small hotfix for issues reported after the Feudal Update from a few days ago.

New in this build:

  • Fixed a bug which caused a crash when loading certain very old save files if a whole series of criteria all happened to line up in exactly the wrong way. If you had an old save that was failing to load, they should now work correctly again!
  • Fixed a bug which could sometimes result in a crash if you paused the game and destroyed a player class while a player of that class was in combat and an enemy had a ranged attack projectile already in flight and which was *just about* to hit the player, AND you then created a new player class to replace the old one before unpausing the game. Now fixed!
  • Fixed a crash bug that would happen if you were shown a crash report and chose not to submit it. <insert giant "facepalm" emoji here>

Big thanks to everybody who's sent feedback and bug reports, especially those who provided example save files for tracking down that first bug in the list! I've been trying to figure out what was causing that one for *months*, and it's only those user-provided saves which finally helped me locate and fix the issue!

-T
Windows 64-bit MMORPG Tycoon 2 Win64 Depot 486861
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Windows 32-bit MMORPG Tycoon 2 Win32 Depot 486862
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macOS 64-bit MMORPG Tycoon 2 OSX Depot 486863
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Linux 64-bit MMORPG Tycoon 2 Linux64 Depot 486864
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Linux 32-bit MMORPG Tycoon 2 Linux32 Depot 486865
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