Village islands

A new island type has been added to the world. Village islands contain small villages, many with new quests to embark on. Note that your map will change slightly as the addition of new island types changes the procedural island distribution.
Throwing Items

Two new handheld items have been added: Throwing knives and bombs. Throwing knives have a natural boost in damage to enemies that are unaware of you. Bombs deal damage in an area so they can be very useful if enemies happen to be close to each other. But don't get too close yourself!
Throwing also comes with its own skill and skill tree that you can customize as you get better at throwing.
Localization
We have received many requests to translate the game into various languages so this is a large task that we really want to accomplish during Early Access. The translations are still a work in progress so it is likely that some of them are grammatically incorrect, or that we missed some things. If you notice any of these issues while playing, please use the in-game bug report to let us know about it.For now, it will not auto-detect your Steam language setting, so in order to change languages, you will have to go into interface tab of the in-game settings to change to your desired language.
Additional Languages:
- Chinese (Simplified)
- French
- German
- Italian
- Portuguese (Brazil)
- Russian
- Spanish (Latin America)
- Spanish (Spain)
What's Next
On the tech side of things, multiplayer is the number one priority to get finished, so we'll be working on that to get it to you as soon as we can. There is still no ETA on its completion.Changes
Below is the list of changes for this update.Additions
- Added village islands with new quests to complete.
- Added localization. Available languages now include: French, German, Italian, Portuguese (Brazil), Spanish (Latin America), Spanish (Spain), Russian, and Chinese (Simplified).
- Added throwing knife and bomb items and a new throwing skill and talent tree.
- Added female models.
- Removed randomized prefixes to item names (these didn't work well with localization).
- You can now lock the ship wheel in its position if you don't want it to automatically recenter.
- Added explosive gunpowder kegs to some campsites and caves.
- Added some new talents that can appear on armor and weapon items.
Fixes
- Fixed not being able to craft candle stand and piano at cartographer's station.
- Fixed raft turning in mad king's shipwreck.
- Fixed Witch Doctor Staff material receiving decals.
- Slightly increased the drop rate of Sandstone and reduced the sandstone requirement in sandpaper from 2 to 1
- If you have the required materials to craft an item but not the required level, the UI will now indicate that your level is insufficient.
- Adjusted herbalism experience so that it doesn't slow down as much based on world tier.
- Fixed Veiled Dagger doing slashing instead of piercing damage.
- Fixed flare text on gold shovel recipe still calling it a platinum shovel.
- Increased woodworking xp gained.
- Slightly increased journal font size.
- Fixed some UI formatting issues in the Help and Library interfaces for different resolutions.
- Loot bags will now appear even if you die and respawn in the same zone.
- Fixed weapon swing particles getting stuck on when collecting items during the swing.
- Slightly reduced the amount of plant fibers required in some recipes.
- Improved wording on some weapon effect descriptions to better indicate who the effect applies to.
- Fixed an issue where creating a new game immediately after exiting an old game could spawn you in the wrong position.
- Fixed shifting inventory pages when attempting to hotkey an item on gamepad.
- Added a pop-up message when you are encumbered.
- Fixed places in caves where you can get stuck.
- Improved DualSense and DualShock controller support.
- Fixed Fire Festivities quest requiring the wrong amount of charcoal.
- Merchants no longer have a finite amount of money.
- Food that merchants sell now will generally be more fresh. Merchants reset the rotten timer on their food when they spawn.
- Fixed typos.
Changed files in this update