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Today, we have the long-awaited update to the inspection mechanics.


Buildings will no longer come to a complete halt when supervision ends. Instead, unsupervised peasants will begin to slack off, reducing their productivity by 50% on Peaceful and Normal difficulty levels and by 80% on Hardcore. This change should make it easier for new players to start, while experienced players likely won't notice a difference.

We've added a "Lazy Workers" modifier for those who prefer the old way of playing.

New Additions

  • New building inspection mechanics. An overdue building inspection does not entirely stop production but sharply reduces its efficiency.
  • The new game modifier "Lazy Workers" restores the mechanics of the previous complete production stoppage due to an overdue inspection.

Bug Fixes

  • Fixed a bug where the "Monogamist" trait prevented making love with peasants even if the lord with this trait had no partner.
  • Fixed a bug where uniting the Empire through the city alliance did not allow declaring oneself Emperor.
  • Fixed a bug where messengers returning to the local map were not hired for work.
  • Fixed a bug where children were considered when calculating the amount of alcohol and nectar that servants should bring to the hall.
  • Fixed a bug where an extra servant could be hired for the hall.

Improvements

  • Hall servants will no longer be hired as messengers to avoid endangering your lords with starvation.
  • Immobilized residents will not be considered able-bodied when calculating migration. This should increase the migration influx in the player's city, facing severe hunger.
  • Children will eat meat as a last resort. If more straightforward food is available in storage, servants will not bring meat to the hall for children.

Community Feedback


Thank you very much for your reviews and feedback, which helps us improve the game continually. We appreciate your support and hope you enjoy these updates! More exciting changes are on the way!

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