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Gameplay

  • Completely reworked limbo levels to be longer, prettier, and more fun
  • Reworked chapter 2 appearance and triggers to be more enjoyable !
  • Started reworking chapter 3 assets
  • Reworked level 1.7 to be longer
  • Reworked levels 1.5, 1.8, 1.9, 1.10 to be less abusable with bouncing spheres
  • Replaced many air funnels with jump marks, easier to use and more consistant
  • Simplified player collider thanks to @Pure and @mz_
  • Slowmo transition is faster thanks to @grey_goo
  • Distant Glade is easier and has a checkpoint thanks to @Becke
  • You can completely disable the camera leaning for a more rigid (and precise) surf experience
  • Added game intro in level 1


Options

  • Added a no HUD option thanks to @Kannepy
  • Added a no character model option thanks to @Kannepy
  • Added an option to disable the random ghosts thanks to @william
  • Simplified audio slider thanks to @hongkongviolence


Bug fixing

  • Fixed players jumping in the sand
  • Fixed ramps stopped spawning on Mobius (thanks to @william )
  • Fixed ramps clipping on Mobius (thanks to @william )
  • Fixed weird jumping behaviour on controller (thanks to @Chrissy CILC )
  • Fixed weird collision on Distant Glade thanks to @Mo and @grey_goo
  • Fixed secret altar relocking after closing the game thanks to @Chrissy CILC
  • Fixed bad collision in the tarp style object in ch2 thanks to @Nico
  • Fixed score on infinite thanks to @grey_goo
  • Fixed bug when respawning while using slowmo thanks to @Pure
  • Fixed medals on Anomaly thanks to @Nico
  • Fixed death zones on ch2 thanks to @TheCrazedGamer
  • Fixed speedrun ending button bug
  • Fixed midaire respawn on Swell thanks to @grey_goo
  • Fixed death zone on Leap of Faith thanks to @HexedHero
  • Fixed no trigger on some speed rings thanks to @grey_goo
  • Fixed no collider on the tomb on Mour thanks to @grey_goo
  • Fixed times no uploaded on limbo levels thanks to @mz_


Misc

  • Getting a secret key saves the game during a level thanks to @Nico and @grey_goo
  • At the end of the level, "Restart" is faster and keeps the loaded ghost thanks to @Becke


🗺️ Roadmap

  • Start working on no gravity zones and inverted gravity for ch3
  • Rework the start and finish zones to be more readable
  • Continue implementing your suggestions !
Hoverflow Content Depot 1280061
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