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This update is back on the main branch! If you are on the beta branch, you will also be updated to this version automatically.


Here are some things that are new this week:

Revamped level 17

Huge improvements from the ground up have been made to level 17. The level looks much more like a real aircraft carrier now, containing several revamped rooms and many more props. The new version is more uniform in size and quality, has accurate-to-life props, and contains more imperfections.



Added level -7

Level 2 makes itself scary by having many entities and a dark atmosphere. Imagine a level being scary because of the exact opposite! When you turn on the light switch in level -7, a singular entity spawns whose idea of fun is disemboweling human wanderers. The worst part is that he is very difficult to defeat, although some explosives will do the trick. Simply turning off the light makes him go away, but then you can't complete the level. There are several keys scattered around the house in which the level takes place. These keys are required to exit, but can only be found when the light is on. See why it's scary now?

Added level 38

Imagine you smashed levels 0-37 together and then made it playable. This is pretty much level 38. There are traits of many different levels all in a shell that looks like level 0.



Here you can see many of these traits. Level 0 wallpaper and carpet, level 23 trees, level 22 rubble, level 20 machines, level 27 waterfall, poolrooms tiles, level 8 stalagmites, level 18 toys, and level 2 pipes.

Added level 70

YES, three levels in one week. Level 70 is a self storage facility at dark, which has openable containers. You can often find random loot in the containers, but guns are very rare.



Added metal barricade

A new thing that can be built with the building blueprint. Allows you to repel entities, but you can still jump over it to get out.

Added hazmat skin-stealers

A skin-stealer in a hazmat suit, what did you expect? These can be found on the new level 70, but can also be found in levels 15 and 2.

Now, if you were on the main branch you'll get a ton of other stuff from past beta updates:


Added many new options for doors

Now, you can pick between several different types of door pictures that go on the front of no-clip-a-matics. There are five options now instead of two. The options are Normal, like it starts out; Destroy, which removes the picture entirely; Glitch, which replaces the picture with a z-fighting texture; Glitch B, which replaces the picture with a flipbook animated wallpaper material; and Interior, which replaces the picture with an industrial-looking interior cubemap.

Added back Killed By

Remember when you were able to see what killed you? Well, now you can again! It is located on the last row of your watch.

Fixed the dying in slomo bug

Simple fix, this ensures that if you die while having the slomo setting on, you will not be trapped in slomo.

Made level !-! Infinite

Now, on the exit chunk of !-! there is a new hallway behind the door that allows you to keep running level !-!.

Added more goofy ahh mode sounds

Some new sounds for the airhorn and for getting dropped out of the map have been added.

Fixed !-! Traps

The traps in level !-! now have the newer trap model, are facing inwards, have a base piece, and have a much better hitbox than before.

Added better partygoer balloon animations

The balloon now follows the X and Y position of the hand directly, instead of it floating without attachment. This makes it all look much more natural.

Made many changes to level -8

The minecart has been temporarily disabled until we find a better solution for it. The Tall Shadow has also been nerfed slightly.

Adjusted M1 Garand Hand Hold

A user was having trouble aiming the M1 Garand, so hopefully this change will help fix that.

Added Building Blueprint Beta

THIS IS A VERY EXPERIMENTAL FEATURE! A new item, the building blueprint, has been added to Moe's Building Supplies in level 1. It allows you to build custom structures and objects in the backrooms which you can return to at will. Currently, you can build 6 different pieces: Wooden walls, wooden walls with windows, wooden walls with doorframes, wall torches, crafting tables, and upgrade benches.

Any structures you make will (hopefully) save automatically. I have run into a couple of saving issues while testing though, and those will be ironed out in the coming weeks. The UI will also be overhauled and more features will be added like different types of walls, a buildable vault, and a rack to save items on.

The building blueprint costs 15,000 Backrooms Bucks and can be bought at level 1's Moe's Building Supplies.

Hard Mode Door Adjustments

The other thing we have this week (a lot of effort went into the blueprint) is some adjustments to doors in hard mode. Doors in hard mode will now be stripped of their text, leaving some confusion as to where they go. However, if you hear a faint siren beware, as there is now a 1/150 chance for them to lead to level RUN.

Added sounds and new UI to the building blueprint

New sounds for creating/destroying things have been added. In addition, the buttons now have rounded corners like the crafting UI. Several small things have been fixed as well.

Added increments to the auto regen health setting

The regeneration speed can now be set to slow, medium and fast. It still only applies once health is lower than half.

Changed several shell ejection and recoil values

The MP7 and ASVAL now have some backwards recoil, the PPSH doesn't eject shells with nearly the velocity, and the AK-47 has an increased fire rate.

Screwdriver is now always in your backpack

There is now a slot on the side of the backpack that always will contain a screwdriver for easy access. Funny known bug, you will now always spawn with a screwdriver right below you.

Added several new areas to level 0

Some new halls and spooky events have been added. These new areas provide some refuge from entities as well, and just some more halls to get lost in.

Added fireworks to the bazooka

Happy 4th to those in the US! The partygoer confetti rounds now provide the bazooka with a firework-styled projectile instead of the normal confetti projectile.

Removed the usage for forks

Now you can stuff your entire face into a tub of food like a pig! This goes for Royal Rations, Hound Meat Stew, and Scraps.

Almond water now restores less hunger

This was a balancing change requested because...almond water is a drink. The stats for sanity and health have not been changed though.

Added metal walls to the building blueprint

There is a new wall type on the building blueprint: metal walls. These can be built with four I-Beams, which equates to 12 workable metal. For reference, the wooden walls require 14 wood logs. More coming soon.

Gotten rid of an infinite money glitch with chips

Now, you cannot put casino chips in the vault! I have no idea why they were able to be put in there in the first place, but woot.

Optimized the frontrooms apartment a bit

Many meshes in the frontrooms apartment hadn't gotten proper LODs, now they have them!

Adjusted right stick deadzone

The right stick's crouch deadzone is now set to be a much higher value than before.

Now for some rapid-fire changes:

Added goofy ahh music to level 31
Added an obsidian floor to the top of level 28
Added a smoother animation to the m79
Added an ambidextrous energy marker to the laser gun
Removed many guns from level 13
Reduced the cost of the building blueprint
Added a bulk wood buyer to Moe's Building Supplies
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