
[Grand Empyreal Eclipse]
- Added a new galaxy and a 5-player limit instance boss to the empyrean layer next universe. Locked until 2 weeks into the new universe.
[Client/UI Changes]
- Updated Store icon to be Gold to better stand out against the rest of the icons.
- Updated Options Menu icons.
- Added a new "switch" button to options menu to go straight to the character select menu.
- Increased the minimum horizontal size of the ship inventory window so the cargo button is always visible.
- Fixed a client crash due to a tint texture corruption.
- Fixed a bug where the galaxy map used for bot jump orders would not display the correct galaxy if the player re-opened the map after disconnecting and reconnecting while the map was open.
- Fixed a bug with the bot order window that caused it to not hide when a player lost connection.
- Shield bar above ships no longer flickers when affected by a +max shield aura or tweak effects.
- Fixed an issue where colony suitability bonuses were improperly displayed as rounded down by one.
- Fixed an issue where 0 quantity item would display in the inventory window.
- When a context menu submenu opens and it hits a border of the screen - it will now open to the left instead of just float on top and be right most aligned.
- /ignore should now also ignore floating message from galaxy chat.
- Docking/Construction/Management Privileges can no longer be changed by scrolling the mouse wheel.
- Added "Link Item in Chat" to trade bay context menu.
- Made Base Cost, Average Buy, and Average Sell sort properly by numerical value in the Add Trade Good dialog.
- Sorting alphabetically in tables will now ignore whether or not the first letter is capital. (Previously did A-Z and then a-z).
[Item Changes]
- Shop sale on Station Skins for 1 SP.
- Non-physical Pulseguns, Magcannons, and Sebastopols now cause less knockback on impact with their target. Radiation weapons have increased knockback recoil on firing.
- Station Tech upgrades will now decay on reset.
- On Hit effects have been adjusted
- On Hit Effect range no longer scales inversely with weapon range.
- AoE ranges have been brought closer together.
- Chain now has more jumps, and jumps do not do extra damage. The DPE of the longer jump chain weapons is lower.
- Bounce ranges have been brought closer together, and have been given more bounces as well. The bounces no longer do extra damage, and their DPS and DPE have been adjusted accordingly.
- Splash ranges have been increased significantly.
- AoE ranges have been reduced.
- Corrected the periodic silicon cost of the Tycoon Shield Poltice Blueprint from 1 to 16200 to match the other periodic commodities.
- Changed descriptions for Team HQs and Team Outposts to remove outdated information on galaxy ownership.
- All Admixium blueprints now require 75% less ingredients.
- Portable Ship Factories now state they can be used on space ships on item description.
- Multi factories now properly display as factories and will sort as such.
- Removed most sources of Trans Efficiency from tweaks and supers from game for now.
- Added the following note to Ship Tech Upgrade item tooltip: "Does not increase augmenter slots".
- Fixed Masala Blend Tweak to correctly state 35% instead of 50% damage. This isn't a stat change just fixing the description to reflect what's actually occurring.
- Changed the maximum workforce of small warp beacons from 100 to 1000.
- Lustrous Cybernetic Nullifier Shrike and Luminous Cybernetic Nullifier Magpie damage were increased.
- Luminous Iterative Excavation Platform has had its surgical weapon changed into a pulse gun. It will do less damage but will shoot far more often.
- Redid visuals for Empyreal Transference, Celestial Surge Transference, and Celestial Astrarium Wand.
- Reduced spread angle of Molten Metal Sprayer.
[Universe Changes]
- Medium Fallen Station (Torpedo Station) now does a colliding chain effect (aka asteroids can block it) and has a drastically reduced chain range.
- Significantly reduced the knockback on Mother's projectile weapon.
- Removed -Turning and -Thrust and added Engine Disabled debuff to Mother, T20 tractor boss. The debuff prevents any thrust but allows turning.
- Increased diameter of Psionic Glare.
- Reduced chain damage on Cybernetic Destroyer's beams and increased projectile speed on its pulse.
[Next Universe Changes]
- Drastically reduced comet orbit time.
- Reduced the number of mobs that spawn in the Boreal Cliffs.
- Added the tech 5 Prototype Capital Fighter bay to East Vindia AI station trade bay.
- DG Mini Kasper mobs will no longer use their inbuilts.
- Reduced commodity drops by 25%-35% within Kalthi Depths.
- Added another fuel station to Deep Space.
- Changed the DG version of Nathaniel Courthope to have a respawn time of 10 minutes instead of 30 minutes to match the other DG lockouts.
[Server]
- Unqiuewidth items now behave similarly to other item with equip restriction, if another item is equipped it will first try to unequip it and "swap" the item instead of giving an error unless there is other requirements that are not met. (IE Equipping a Perilous Burst when Perilous Strength's is equipped will now swap them instead of just error).
- Improved reaction time for Shields to start / stop charging.
- Trackers now store their information on the character and target can't be changed by attempting to use another tracker of the same type. Trackers can now stack.
- Missiles now check for Collision Radius instead of center of an object when detonating.
- PVP timer will no longer get reapplied on impact while a player is in pod or spirit. This should make it less likely to be trapped in a gal because of damage over time on enemy ships.
- If /limbo fail due to bound item, a player can now do /limbo again within 30secs to execute a partial limbo. Ships that were causing the error will remain and it will limbo everything that it can.
- Added Remote Control 19 and 20 to content guide.
- Fixed engines and drone deployment issues on content guide.
- Updated the /help message for /limbo to clarify it works the whole universe not just first 72 hours.
- Item repairs are now capped to non-Item Exchange AI Station prices (when buy and sell).
[Bug Fixes]
- Fixed a bug in Twisted Honey that prevented getting kill for mission.
- Fixed a bug where Boss AI that regen to full for their phases also reset their hate when full.
- Fixed an issue with shield not charging when energy bank is bellow 10% even if that 10% would be more than enough to keep charging for a long time.
- Fixed bug with various degrading-over-time blockers Bosses used in endgame content.
- Radar range circles now update when range stats change.
- Projectile velocity augmenters and drone controllers will now properly increase projectile velocity of drones.
- Torpedos now properly handle projectile velocity augmod (for both ships and drones, neither worked before).
- Fixed a bug introduced in a previous patch where cloaks constantly applied their bonus instead of only when activated.
- Fix for some item exchange listing not showing up in /mc.
- Fixed a bug with the new /mc was not properly handling items that were removed from trade bay.
- Fix for a bug where a destroyed base could end up not updating its workers being used count.
- Active ship no longer attempts to switch when selling a non-active ship.
- Fixed bug with Nanobot repair drone where 'repair field' appeared to be on the repaired ship instead of the repaired item durability updating.
- Fixed Operative's Desolator super item on the Pax Spatha, it will now impart Desolation.
- Fixed Operative's Nook super item on the Pax Pugio, it will now impart 15 seconds of increased recoil after the reduced recoil effect wears off.
- Fixed display of flat thrust on neurotweak tooltip to display properly.
- Fixed issues where both Roaming Hermes were not spawning mobs correctly in Perilous Space.
- Fixed a bug with mining bots sometime getting stuck when commodities decay entirely.
- Fixed an issue with common and uncommon fighters that had their repair costs set to low.
Changed files in this update