After a long wait, we are thrilled to announce a game that is at least THREE TIMES bigger than our last update (in content, not file size lol).
We have worked tirelessly for months to bring you the Defendron we always envisioned.
We hope that player who were previously discouraged will rediscover the joy and excitement in the brand-new Defendron.
Without further ado, let's dive into the changes!
Highlights
The update primarily focuses on the core characteristics and uniqueness of Defendron.We have introduced many new modules that not only enhance the towers but also work together to create vast number of combinations and strategies for you to explore!
We have also added all acts and levels, bringing the total to 25 unique levels with various challenges and layouts.
This is not the end of Defendron's development, as we have countless new ideas that will make the game even better!
Stay tuned for more information about our future goals!
Changelog
Acts
- Added all 5 acts, each with unique challenges, environmental hazards, and visuals:
- Topside Takedown
- Digital Domain
- Neon Nightscape
- Steel Shakedown
- Toxic Wastes
- Topside Takedown
Towers
- Changed tower unlock progression
Gameplay
- Added endless mode with infinite scaling
- Added 13 new boss sprites

Tower Enhancements
- Rebalanced towers
- Increased Ion Blaster base damage
- Increased Plasma Emitter base damage
- Decreased Skywatcher max level module sockets count
- Decreased Laser Whip base damage
- Decreased Plasma Emitter max damage
- Capped Chrono Trap slow percent to 65%
- Changed Plasma Emitter default targeting option to First
- Essence Replenisher can add additional buff when replenishing based on luck
- Increased Ion Blaster base damage
- Added a new Omnitron tower: A tower focused on modules slots, allowing you to experiment and play with different module combinations

Modules System
- Added 30+ new modules
- Completely revamped the modules system
- Some modules are dependent on luck
- Added 4 new module combinations:
- Trail modules
- Aura modules
- Infusion modules
- On-hit modules
- Trail modules

Modules Workshop
- Addes modules workshop with reforging, disassembling and upgrading modules:
- Reforging a module will grant a new one with the same rarity
- Disassembling module grants two lower rarity modules (Common modules cannot be disassembled)
- Upgrading two modules of the same rarity modules will grant a higher rarity module (up to Mythic rarity, only obtainable by upgrading)
- Reforging a module will grant a new one with the same rarity

Level Selection
- Improved level cards:
- Added a statistics ribbon
- Added a rewards ribbon
- Added level statistics
- Added a statistics ribbon

Quality of life
- Added an inventory panel displaying all currently unequipped modules with a count beside the backpack icon
- Added an option to target only certain path colors in levels with multiple paths
- Added accessibility option to turn off Defen tips
Fixes
- Changed the save file extension with backward compatibility
- Fixed many localisation bugs
- Fixed bug with Essence Replenisher adding debuffs to nearby towers when replenishing
Changed files in this update