New:
- New special ability: Poison Nova
- Weapons can now start with Life On Kill Count
- Weapons can now start with Life On Kill Chance
- Weapons can now start with Explosion On Kill Damage Multiplier
- Weapons can now start with Explosion On Kill Chance
- Weapons can now start with Explosion On Radius
- Weapons can now start with Regain Pierce
- Weapons can now start with Regain Chain
- Weapons can now start with Lucky Reroll Crit
- Weapons can now start with Follow Up Attack Chance
- Weapons can now start with Double Slash Chance
- Weapons can now start with Double Slash Damage
- Weapons can now start with Double Spread Shot Chance
Changes:
- Daily challenge now allows meta progression upgrades to apply to the run
- Improvements to Summon AI pathing
- Chill reduce movement speed cap increased from 30% to 50%
- Chill reduce movement speed increased from 1% to 2% per stack
- Zombie Archer Summon now has the MultiHit tag
- Throwing Knife damage increased from 10 to 11
- Throwing Knife attack distance increased from 4 to 4.8
- Throwing Knife now starts with 10% chance to regain chain
- Throwing Knife now starts with 10% chance to regain pierce
- Throwing Knife now starts with the bleed tag
- Classes have a higher chance to roll weapons of their class focus
- Healing Circle trigger time increased from 0.75s to 1.5s
- Healing Circle mana cost increased from 10 to 16
- Healing Circle area size decreased from 3 to 2.5
- Witch Doctor:
- Starting ability changed to Poison Nova
- Starting Totem Attack Speed changed to Totems gain 3 Poison On Hit
- Starting Totem Base Damage changed to Totems gain 25% Poison On Hit Chance
- Starting ability changed to Poison Nova
- Healer:
- Starting Mana Regen Tick increased from 1s to 1.5s
- Starting Aura Area Size added: 50%
- Starting Mana Regen Tick increased from 1s to 1.5s
- Sage:
- Starting Mana Regen decreased from 4 to 2
- Starting Ability Base Damage remove
- Starting Aura Area Damage added: 20%
- Starting Ability Charges decreased from 2 to 1
- Starting Ability Charges changed from Ability tag to All tag
- Starting Mana Regen decreased from 4 to 2
Quality Of Life:
- Ability is displayed before weapons in info sheets.
- How to unlock character description now displays progression count
- Offscreen indicators added to health and mana pickups
Visuals:
- Player facial expression animations added to the game
- Updated some placeholder icons for weapon and ability
- Experience drops sprite changed to letters
Fixes:
- Fixed an issue that was preventing Throwing Knife from getting bleed modifiers
- Fixed an issue where dashing was incorrectly calculating time as frame rate dependent instead of at a constant fixed time rate
- Fixed an issue where some elite enemy abilities were incorrectly calculating time as frame rate dependent instead of at a constant fixed time rate
- Fixed an issue that was preventing weapons to be displayed at merchant after getting the max total weapon modifier
- Fixed an issue that was incorrectly displaying Shock Debuff time remaining when getting shocked while already shocked
- Fixed an issue where Mana Cost Reduction modifier was not applied to the ability
- Added Explosion On Kill Damage Multiplier to weapon info sheet
- Added Explosion On Kill Damage Chance to weapon info sheet
- Added Explosion On Kill Damage Radius to weapon info sheet
- Added Lucky Reroll Crit to weapon info sheet
- Added Double Slash Chance to weapon info sheet
- Added Double Slash Damage to weapon info sheet
- Added Follow Up Attack Chance to weapon info sheet
Changed files in this update