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Update notes via Steam Community
V0.9.0

New:
  • New special ability: Poison Nova
  • Weapons can now start with Life On Kill Count
  • Weapons can now start with Life On Kill Chance
  • Weapons can now start with Explosion On Kill Damage Multiplier
  • Weapons can now start with Explosion On Kill Chance
  • Weapons can now start with Explosion On Radius
  • Weapons can now start with Regain Pierce
  • Weapons can now start with Regain Chain
  • Weapons can now start with Lucky Reroll Crit
  • Weapons can now start with Follow Up Attack Chance
  • Weapons can now start with Double Slash Chance
  • Weapons can now start with Double Slash Damage
  • Weapons can now start with Double Spread Shot Chance


Changes:
  • Daily challenge now allows meta progression upgrades to apply to the run
  • Improvements to Summon AI pathing
  • Chill reduce movement speed cap increased from 30% to 50%
  • Chill reduce movement speed increased from 1% to 2% per stack
  • Zombie Archer Summon now has the MultiHit tag
  • Throwing Knife damage increased from 10 to 11
  • Throwing Knife attack distance increased from 4 to 4.8
  • Throwing Knife now starts with 10% chance to regain chain
  • Throwing Knife now starts with 10% chance to regain pierce
  • Throwing Knife now starts with the bleed tag
  • Classes have a higher chance to roll weapons of their class focus
  • Healing Circle trigger time increased from 0.75s to 1.5s
  • Healing Circle mana cost increased from 10 to 16
  • Healing Circle area size decreased from 3 to 2.5
  • Witch Doctor:
    1. Starting ability changed to Poison Nova
    2. Starting Totem Attack Speed changed to Totems gain 3 Poison On Hit
    3. Starting Totem Base Damage changed to Totems gain 25% Poison On Hit Chance
  • Healer:
    1. Starting Mana Regen Tick increased from 1s to 1.5s
    2. Starting Aura Area Size added: 50%
  • Sage:
    1. Starting Mana Regen decreased from 4 to 2
    2. Starting Ability Base Damage remove
    3. Starting Aura Area Damage added: 20%
    4. Starting Ability Charges decreased from 2 to 1
    5. Starting Ability Charges changed from Ability tag to All tag



Quality Of Life:
  • Ability is displayed before weapons in info sheets.
  • How to unlock character description now displays progression count
  • Offscreen indicators added to health and mana pickups


Visuals:
  • Player facial expression animations added to the game
  • Updated some placeholder icons for weapon and ability
  • Experience drops sprite changed to letters


Fixes:
  • Fixed an issue that was preventing Throwing Knife from getting bleed modifiers
  • Fixed an issue where dashing was incorrectly calculating time as frame rate dependent instead of at a constant fixed time rate
  • Fixed an issue where some elite enemy abilities were incorrectly calculating time as frame rate dependent instead of at a constant fixed time rate
  • Fixed an issue that was preventing weapons to be displayed at merchant after getting the max total weapon modifier
  • Fixed an issue that was incorrectly displaying Shock Debuff time remaining when getting shocked while already shocked
  • Fixed an issue where Mana Cost Reduction modifier was not applied to the ability
  • Added Explosion On Kill Damage Multiplier to weapon info sheet
  • Added Explosion On Kill Damage Chance to weapon info sheet
  • Added Explosion On Kill Damage Radius to weapon info sheet
  • Added Lucky Reroll Crit to weapon info sheet
  • Added Double Slash Chance to weapon info sheet
  • Added Double Slash Damage to weapon info sheet
  • Added Follow Up Attack Chance to weapon info sheet
Windows 64-bit Depot 2522161
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