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Update notes via Steam Community

Big Updates


- New Music theme! An exclusive extended version of "The Atrium" by Mystery Mammal
- Steam achievements integration. All stats get migrated automatically to steam. New achievements will come in the next updates.
- 4 new maps to unlock new tiles
- 7 new tiles to shake things up a little. But be careful, not all are friendly!
- 8 new color themes for daily and nightly maps as well as for future puzzle maps

Updates


- Music pace increases or decreases with the play speed
- removed 1-2 key binds for speed, now its a toggle with the letter F. This is to allow factory key binds in the future updates
- Reduced $ bonus duration to 5 seconds, 20 seconds was too much and made the game a bit unpredictable.
- Pressing A key will display much more production information as well as an average production for the last 10 cycles and 20 cycles.

New tiles


- New Tile Drill
- New Tile Heart
- New Tile Timebomb
- New Tile Underclocker
- New Tile Coffee
- New Tile Missile
- New Tile Upgrader

Bugs and Improvements


- Fixed firecamp displaying incorrect numbers
- Fixed sound issues when transitioning between screens in some cases.
- Resolved a performance issue that may cause the game to run faster now. Still need to work on a renderer but this should help. I'll keep investigating if there are other ways to improve performance until the new renderer is sorted.

Notes


Can't thank enough the community for the messages, discussions, questions, ideas, contributions and help. Special thanks for Linkchu_Markus for the incredible bulls eye to find bugs and strategies to break the game in really fancy ways.

If everything goes okay with this big update, future updates and puzzles will come in a better way. I used this time to craft a small level editor to help with the puzzle creation but its on the agenda to add more features and maps.

I'm sure I'm forgetting to mention half of the things in this update, this last week was intense!
I hope you like the new content!
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