As you will notice, many of these changes are performance optimizations for those who play with a lot of mods. Optimizing performance is an ongoing effort, and there are still many places where it can be greatly improved. In the meantime, for the next update, we want to focus on gameplay features.
Thank you, and stay tuned for more!
PERFORMANCE
- Buy vehicle window optimized to support as many vehicles as you want. Previously, it could take up to several minutes (!) to open the first time with many mods installed and cause insane frame drops while opened.
- Eliminated huge lag when opening the storage picker for the first time in a mod-heavy game.
- Eliminated huge lag and performance drop when opening the New game window with many mods installed.
- Fleet window optimized to support hundreds of vehicles without performance drop.
- In mod-heavy games, the game could use up to ~500MB less memory.
IMPROVEMENTS
- Sorting by earnings and costs in the Fleet window is now dynamic and properly reorders rows as values change.
- Added hotkeys to toggle windows: F2 for Fleet, F3 for Research Management; others are not bound by default and can be set to your preferences. Hide UI is now F11, and toggle orthographic view is F9.
- Settings window now resizes with resolution and UI scale changes.
- If Notifications log is open, no other windows will be closed on Esc.
FIXES
- Fixed various vehicle icon rendering issues where wagons can appear separated, not render some parts (submeshes), overlay one over another, or completely vanish.
- Fixed an issue where, when you followed a vehicle and unfollowed it by toggling in the vehicle UI, using WASD keys, or edge scrolling, the camera jumped back to where following started.
- Fixed Vehicle replacement window often spawning with the Add replacement button hidden below the toolbar.
- Fixed bulldoze hotkey conflicting with Free camera hotkeys.
MODDING
- Unity updated to 2022.3.37

Changed depots in nightly branch