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A new day, a new patch! This time there are no dramatic changes, but many fixes for annoying bugs and crashes. The long-awaited changes to the mechanics of titles and peasant labor after the instruction period are already being tested and will be delivered within a few days -- we've gotten a lot of feedback from the steam forums and discord on those and changes are coming.

Balance

  • Married characters will always make love in the evenings if they have low romance levels and positive relationships.
  • The thought "Destroyed Bandit Camp" is now limited to a maximum of 3 instead of 5.


Fixes

  • Fixed a bug where one of the summoned AI allies could attack the player's army instead of fighting alongside them.
  • Fixed a bug where the game incorrectly evaluated the value of goods at the Holy Caravan after exceeding the market saturation threshold.


Stability

  • Fixed a potential crash in CodenamedButtonsManager.
  • Fix game crash on loading if the quest with reinforcements was corrupted for some reason (GlobalMapObjectQuestDefenceAllyArmy).



If you've read the patch notes all the way to the end, don't forget to write a review and leave feedback to help guide us to to continue improving the game! Thank you!

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