Currently in the middle of making big decisions regarding what my focus should be for the next major updates - gears are likely shifting towards that being centered around Gameshow Mode - this 6th mode will feature brand new mechanics that reward you based on how you play, and which Targets you select.


No idea when it'll be out, but when it is, it'll be pretty sick. For now though, just some little things.
⚖ BALANCE
[list][*](turret) Jester: Jester is now a mess.🔨 FIXES
- (weapon) AAG Flamethrower: This weapon was never supposed to have any Knockback (the other two flamethrowers that evolve from it don't either).
- The victory star for the Stapler perk on CHECKLIST wasn't showing.
- (weapon) AAGT Stardust Mortar: The Flak icon wasn't appearing when you hovered over this weapon during a run.
- The GUIDE text/images are no longer blurry!
- Lovecraftian horrors would completely destroy everything everywhere if you had Chitin + Scalpel + Bloodbag + Shell equipped on a turret with 40 or less Health Max, triggered Scalpel in a run, then survived a hit.
- (perk) Bloodbag: You'll now see how much Health you have if you start the run without Health (which is allowed with some perks, like Shell) and then gain Health during a wave.
Changed files in this update