⚠️ Important Movement Change
I have slightly changed the hitbox used to determine if you are grounded. Previously, you would be pulled to the ground slightly too early (this was very hard to notice but still certainly present). Now the hitbox is more accurate so you won't get pulled down early.If you notice any oddities relating to being grounded, particularly missing jumps, or not being able to jump when you're at the very edge of an object, then let me know. Even if you're not certain it's a bug, still report it just in case. One potential indicator that something is wrong is hearing the falling wind sound when you are seemingly grounded.
Timed
- Added new Timed course: Giant's Brace
- The radius of timed points now matches the radius you actually need to be within to complete that point
Crosshair Options
3 shapes
- Circle (default)
- Cross
- Line
Other
- Scale (0.5 - 2) (defaults to 1)
- Outline (defaults to off)
- Primary colour (defaults to white)
- Outline colour (defaults to black)
Other Changes
- Added an NPC robot to all Depots
- You can no longer spawn in the same location twice in a row. This applies to Orders and Zen (if you have cleared your spawn)
- Increased the crouch height from 0.5 to 1. This fixes a bug resulting in a slight camera jitter when crouching and uncrouching
- Added a HUD tab to the options menu and moved some options from Other to HUD. The Quick tab is now represented with an icon, instead of text
- Covered low quality mask edges around scroll areas (option menu, route selection, leaderboard and stats)
- Improved resolution of some UI elements
- Improved the solar panel collision mask
- Fixed a bug where the ceiling check would always be done assuming you are at full height
- Fixed a bug where unlocking the Part-Time contract would add your revenue to your score twice
- Fixed some materials on the Depot
- Fixed a solar panel material that was fading when it shouldn't have
- Fixed a bug in Zen which prevented respawning when you hadn't moved, despite the spawn being cleared
- Fixed a bug which locked you in place, prevent the HUD from drawing and required the game to be restarted
- Slight changes to the purchase indicator animations
- Small changes to the world
- Small changes to the Depot model
Changed files in this update