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0.0.34

- Made it so crops can only be planted during certain seasons, and will die if the season ever changes into one where they cannot survive
- Made it so some fish will spawn in certain seasons. Currently, none of the fish actually implement this. Need more fish.
- Fixed a bug where having vanity armor would result in gizmos not appearing until the inventory opened
- Whenever a tile gets unloaded offscreen, it used to save them in a dictionary so they could be respawned. This dictionary would come to hold over 30,000 tiles now that we have many unique tiles. This would mean 30,000 gameobjects would be instantiated, resulting in likely crashes on machines with less RAM. I have capped this list at 2,000 tiles. Any more, and it will begin to destroy them slowly in the background (10 per frame). Should reduce the number of crashes.
- There used to be no cap on the amount of item drops. There can now only be 400 at a time. If over 400 are spawned, it will destroy the oldest ones to reach 400.
- I have made it so drinking multiple of the same potion no longer stacks - it WILL extend the amount of time that the potion effect is active, but you can no longer get a 50% mining speed bonus from drinking a ton of 10% mining speed increase potions, for example. Instead, you will get +3 minutes (or whatever the duration is) to the effect for each one.
- Fixed a bug where light orbs caused major lag spikes
- Re-added the auto save feature to save every 5 mins (not yet toggleable)
- Fixed a bug where the save and quit button would say "close" in-game instead of "save and quit".
- Fixed an issue with the mushroom chest becoming invisible on open
- Manually reimported all the enemy sprites, so they HOPEFULLY shouldn't flicker.
Windows Depot 2998251
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