Bugfixes:
- Fixed the critical issue introduced in update 0.2 where on most occasions, the ship would not be in a valid area once you exit warp jump. Sorry it took so long.
- Added a display for credits to the ship inventory display
Gameplay:
- Added ways to obtain higher-level scrap (killing enemies and completing objectives)
QoL:
- Added respawn button to settings menu to unstuck yourself if necessary
Planned:
- Settings to Invert certain axes of ship controls
- Better client experience for rover training level
- Better guards/incentive to keep the player ship inside the playable area besides invisible walls, such as damage to the ship (as well as an indication on how to get back)
- Better new player onboarding
- Movement stick deadzone settings to be added to the settings menu
- Better indications of movement direction and speed for flying the ship
Changed files in this update