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Update notes via Steam Community

Bugfixes:

  • Fixed the critical issue introduced in update 0.2 where on most occasions, the ship would not be in a valid area once you exit warp jump. Sorry it took so long.
  • Added a display for credits to the ship inventory display


Gameplay:

  • Added ways to obtain higher-level scrap (killing enemies and completing objectives)


QoL:

  • Added respawn button to settings menu to unstuck yourself if necessary



Planned:

  • Settings to Invert certain axes of ship controls
  • Better client experience for rover training level
  • Better guards/incentive to keep the player ship inside the playable area besides invisible walls, such as damage to the ship (as well as an indication on how to get back)
  • Better new player onboarding
  • Movement stick deadzone settings to be added to the settings menu
  • Better indications of movement direction and speed for flying the ship
Windows Depot 2978511
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