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Update notes via Steam Community
  • TurboPump can now run when the full power is not all available, it will clamp the actual flow to what it can do with available power

  • Improved aerodynamics: Tweaked drag/lift surface position approximation to take into account wing tips drag, Added natural angular stability caused by pressure buildup on control surfaces, tweaked drag in high viscosity environment (underwater)

  • Improved propeller physics: Adjusted internal friction, Removed threshold for induced torque that was supposed to simulate vortex state induced stability but ended up just being confusing to users and feeling unrealistic

  • Fixed potential string corruption (could be what was causing CTDs when editing node inputs for some users)

  • Fixed aerodynamics slopes was only taking into account half of their lift

  • Fixed black spots and noisy reflections in some circumstances introduced with new renderer

  • Fixed Avatar was not inheriting parent vehicle velocity when stepping out of it

  • Fixed Avatar mass was still affecting parent vehicle when jumping/flying with jectpack not touching the vehicle

  • Fixed Drone mode was getting ejected from parent vehicle when inside atmosphere (now it follows it until it touches the ground)

  • Fixed XenonCode array assignment parser error message

  • Fixed draw_triangle border color not visible when same as fill color

  • Fixed Dashboard labels text align not always working

  • Fixed Dashboard transparent screens shadow glitch when drawing in pixel 0,0

64-bit Depot 2941661
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