Bug Fixes
- Fixes an issue linked to UI animation which could break the game when entering a new area.
- Fixes an issue with the target lock visual being on a dead enemy’s spot after the use of “Wild Touch” (Krouet’s capacity).
- Fixes an issue with “Fall of the Giant” (Reyna’s capacity) not properly exiting the channeling state, causing an incorrect action bubbles display.
- Fixes an issue with Eggborn enemy showing incorrect defense number after successful hatching.
- Fixes an issue with the group manager UI, blocking players from making any change in the active party of characters.
- Fixes an issue with The Swarm (second boss) locking him in a infinite cycle of invocation.
- Fixes another issue with this boss allowing him to attack two times in a row.
- Fixes an issue with the Eye (last boss) breaking the game after the use of “Wrap” (Pandy’s capacity).
Know Issue:
There is an issue with the shop which can lock the game and can prevent you from making any progress. I’m still investigating this problem and will deploy a new patch as soon as I identify what cause the issue.
Changed files in this update