Major Updates
Unit 'Shiranui Flare' Remake
- "The early unit 'Shiranui Flare' has been remade. Flare now attacks monsters with fire magic instead of a bow and has powerful area attack and focused attack abilities. If you had upgraded Flare in the previous version, your upgrade stats will be retained."
[] "The temporary default unit Korone, which was provided due to Flare's absence, will now be reverted to a purchasable unit in the shop. However, players who received Korone as a default unit or purchased her in the shop will still have her unlocked."
- "The early unit 'Shiranui Flare' has been remade. Flare now attacks monsters with fire magic instead of a bow and has powerful area attack and focused attack abilities. If you had upgraded Flare in the previous version, your upgrade stats will be retained."
Unit 'Usada Pekora' Rework
"Some patterns of Pekora have been changed. The existing 'New Food Addition!' pattern will now unlock at upgrade 2, and the Golden Carrot buff will be removed. Instead, a new pattern 'Big Carrot Explosion' will be added at upgrade 3, allowing for massive area damage to monsters and powerful buffs to units."
- The 'New Food Added!' pattern for Usada Pekora now will unlock at upgrade 2.
- The Golden Carrot buff in the 'New Food Added!' pattern will be removed.
- A new pattern 'Big Carrot Explosion' will be added at upgrade 3 -
"Pekora casts Big Carrot Explosion on the foremost unit. Big Carrot Explosion deals 400% damage to all monsters within the area and increases the POWER by 50%, attack speed by 100%, and maximum health by 50% of all units within the area for 7 seconds (cooldown 30 seconds)."
- The 'New Food Added!' pattern for Usada Pekora now will unlock at upgrade 2.
New Skins 'Watson (No coat)' and 'Calliope (PartyDress)' Added
- "Two new skins, 'Watson (No coat)' and 'Calliope (PartyDress)', have been added. They can be obtained through the shop or with a certain probability from random boxes."
- "Two new skins, 'Watson (No coat)' and 'Calliope (PartyDress)', have been added. They can be obtained through the shop or with a certain probability from random boxes."
Stage Simplification (Round 5 Removal)
- "As new bosses and stages have been added, the playtime has increased significantly compared to the early stages. Therefore, we have removed Round 5 from all stages to allow for quicker stage completion."
- "As new bosses and stages have been added, the playtime has increased significantly compared to the early stages. Therefore, we have removed Round 5 from all stages to allow for quicker stage completion."
Other Changes
- Retouched the modeling of some bosses (Iroha, Koyori, Chloe).
- Changed the VFX of unit retirement.
- Changed the death VFX of monsters. Now, the VFX displays the amount of EXP gained.
- Redesigned the game announcer and re-added the announcer for the next round.
- Added mouse images and changed the mouse click VFX.
- Enlarged the size of buff icons.
- Added translation text for EXIT.
- Now when you kill the boss, all the remaining monsters will be eliminated.
- Retouched the modeling of some bosses (Iroha, Koyori, Chloe).
Balancing
Units
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Watson Amelia
- The POWER growth coefficient changes from 0.6 to 0.7.
- The damage of the 'Machine Gun Burst' pattern changes from 400% to 450%.
- The POWER growth coefficient changes from 0.6 to 0.7.
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Mori Calliope
- The description of the 'Soul Harvest' pattern will include "(Increases POWER by 4 per 10 soul orbs)".
- The description of the 'Soul Harvest' pattern will include "(Increases POWER by 4 per 10 soul orbs)".
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Amane Kanata
- HP changes from 100 to 105.
- HP changes from 100 to 105.
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Monsters
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Regular Monsters
- All regular monsters will have a growth coefficient (a value by which their stats increase as stages progress) added.
- Pocobe's initial POWER changes from 3 to 5.
- Pocobe's HP growth coefficient changes from 0 to 0.3.
- Pocobe's POWER growth coefficient changes from 0 to 0.15.
- Kokoro's HP growth coefficient changes from 0 to 0.2.
- Kokoro's POWER growth coefficient changes from 0 to 0.2.
- Inu's HP growth coefficient changes from 0 to 0.15.
- Inu's POWER growth coefficient changes from 0 to 0.07.
- Tsumire & Tsukune's HP growth coefficient changes from 0 to 0.1.
- Tsumire & Tsukune's POWER growth coefficient changes from 0 to 0.05.
- All regular monsters will have a growth coefficient (a value by which their stats increase as stages progress) added.
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La+ Darknesss
"We have found that players are having more difficulty defeating La+ than expected due to the lack of additional spec upgrades. Therefore, La+'s initial HP will be decreased, and greater damage can be inflicted during her groggy state."
- Initial HP changes from 42000 to 35000.
- Initial POWER changes from 150 to 120.
- La+ now takes 150% damage instead of 100% during her groggy state.
- An icon indicating La+'s damage multiplier will be added.
- Initial HP changes from 42000 to 35000.
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Takane Lui
- The yellow area indicating the safe zone for Pattern 4 will be removed.
- The yellow area indicating the safe zone for Pattern 4 will be removed.
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BugFixes
- Fixed a bug where sound could still be heard even when the sound bar was set to zero.
- Fixed a bug where Calliope would teleport to the tile with Death Sensei when Death Sensei retired.
- Fixed a bug where the switching VFX of Watame's 'Sheep' was stretched.
Changed files in this update