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Update notes via Steam Community
Added 2024 Pack 1 and 2024 Season Pass DLC alongside a number of fixes and tweaks.

General, Code and UI/UX

UI

  • Improved UI rendering performance
  • Changed the video driver setting label to “Monitor“
  • Available resolutions now update based on the selected monitor
  • Private qualify now displays correctly in race weekend event creation
  • Removed Coach Dave from the possible save locations for car setups
  • Stopped the first time account creation from being skipped causing a player to have no account
  • Added new background images to the main menu
  • Improved car select to not show loading animations twice
  • All the unavailable symbols are showcased in account name creation


Replay

  • Added the ability to access the full replay while on track via the pause menu
  • Added the ability to skip to a specific lap in a replay
  • Added more information to the driver panel in the bottom right
  • Added class, manufacturer and team number
  • Updated icons in the camera select
  • Show the camera group selected when changing camera groups
  • Fixed a replay-related crash when leaving online races.
  • Replays work with the HUD correctly
  • Fixed replay un-pause in the replay pause menu
  • Fixed large replays crashing the game
  • Fixed replay flickering


Driver labels

  • Added country flags to driver labels online and single player
  • Fixed a scaling issue happening on some larger resolutions
  • Added manufacturer logos to the driver labels
  • Fixed centre-alignment of driver labels for certain cars.
  • Fixed black artefacts on the edge of driver labels.
  • Fixed a driver labels-related crash when exiting a session and loading a replay immediately after
  • Fixed a driver label-related crash when moving to the next session


Online

  • Fixed timezone selection to show the correct timezones accounting for daylight saving
  • Fixed that some longer event names would push elements off the screen
  • During fixed setup Multiplayer events, vehicle changes are now saved on session change
  • Fixed a connection lost issue when qualifying ends in a Multiplayer race
  • Fixed an issue where the rear view camera would change when a player joins a race in multiplayer.


HUD

  • The pit indicator will now show on HUD elements when a car is anywhere in the pit lane and not just the pit box.
  • Multi-stint specific HUD information now only shows in race sessions.
  • Onboard menus like the HUD MFD can now be cycled by holding controls.
  • Fixed the track map visibility not respecting the player settings
  • Fixed the full-view track map being cut off on certain tracks (namely Le Mans).
  • Various optimisations to the driver labels and driver overlay HUD elements


Controllers

  • Disconnecting a gamepad now shows the pause menu, pausing in single player.

AI and Driving

  • Added Lamborghini and Porsche 99 car to “Fill Grid” option
  • Remapped AI difficulty from 75 to 105% and added categories to indicate the difficulty of each setting
  • Limited Tyre and Fuel wear to a maximum rate of x3 due to the impact of higher fuel values at Le Mans and the extremeness of flat spots
  • Fixed an issue where AI cars on track would fail to react to cars leaving the pitlane
  • Added the ability for two cars to share the same physical garage whilst having unique pit spots.


Race Starts

  • Fixed slow AI in chicanes during formation laps at low difficulty
  • Improved formation lap guidance to avoid pileups caused by concertina issues
  • Various small fixes to formation lap warnings and penalties
  • Fixed formation lap occasionally counting drivers as 10km ahead of the leader, leading to disqualification
  • Improved formation lap behaviour when held up by other cars, with better UX and improved scoring
  • Fixed a condition where getting a penalty during the formation lap, then crossing the finish line before the lights go green, would result in an extra lap being added to the lap counter
  • Improved erratic driving warning to restrict weaving and rapid acceleration/deceleration during formation laps in double file
  • Fixed an issue where it would take around 2 minutes at Le Mans for pit exit light to go green if a driver taking the start fails to pass the pit exit. It should now take around 30 seconds


Visuals

  • Improved the visual progression from dry to damp track
  • Fixed Safety Car lodding out very quickly when it is in the pitlane
  • Improved cockpit displays with expanded options for aligning text


Miscellaneous Bug Fixes

  • Fixed a tyre temperature information-related crash
  • Fixed the leading ":" character on chat messages
  • Fix damage appearing on the wrong end of the car in car vs car collisions
  • Fix electric motor (MGU) and shift sounds not playing back in replay and online
  • Fix disallowed xml characters being able to end up in the results.xml meaning results not being able to be processed online
  • Fixed an issue where the game would crash if there was no race leader
  • Fix for temp car freezing in online sessions


Circuits


Autodromo Internazionale Enzo e Dino Ferrari (Imola)

  • Initial release


Bahrain International Circuit

  • Minor common texture optimisation


Fuji Raceway

  • Improved AI block path to improve overall speed when racing
  • Minor common texture optimisation


Circuit de la Sarthe (Le Mans)

  • Moved back fast rolling start position to just before Esses du Karting.
  • Updated left / right lines for fast rolling start
  • Complete circuit track limits review
  • Adjusted AI fuel estimates
  • Adjusted default weather for Qualifying
  • Minor common texture optimisation


Autodromo Nazionale Monza (Monza)

  • Adjusted AI fuel estimates
  • Minor common texture optimisation


Autódromo Internacional do Algarve (Portimao)

  • New AI Block Path and minor ai tweaks.
  • Adjusted AI fuel estimates
  • Minor common texture optimisation


Sebring International Raceway

  • Fixed flickering (especially at night) tree outside T4
  • Fixed roadline material error after Tower bend.
  • Adjusted AI fuel estimates
  • Minor common texture optimisation


Spa Francorchamps

  • Adjusted AI fuel estimates
  • Minor common texture optimisation


Vehicles

General

  • Optimised driver model
  • Updated HUD to fix alignment issues
  • Corrected fuel and energy estimates
  • Updated default setups
  • Tweaked AI at all tracks


Hypercar

BMW M-Hybrid LMDH

  • Fixed texture naming issue causing conflicts with 499P
  • Made art car livery slightly brighter
  • Fixed engine rpm downshift protection threshold being too high
  • Updated external sounds
  • Updated frontal sounds
  • Fixed bug in sound json
  • Reduced Max Power Output at Monza, Fuji, Bahrain
  • Reduced Max Stint Energy at all tracks


Cadillac V-LMDH

  • Fixed mesh error on flag display


Ferrari 499P LMH

  • Fixed hybrid deploy light being too large
  • Fixed 2024 tire textures not appearing
  • Fixed #83 windshield texture
  • Better engine sample for high RPM on throttle onboard sound


Glickenhaus SGC 007 LMH

  • Restricted rear seat movement to stop clipping with driver
  • Fixed RPM LED colour


Lamborghini SC63 LMDH

  • Initial release


Peugeot 9X8 LMH

  • Updated HUD to use new features
  • Added correct Qatar numbers
  • Restricted rear seat movement to stop clipping with driver


Peugeot 9X8 2024 LMH

  • Initial release


Porsche 963 LMDH

  • Updated Proton driver suit
  • Updated HUD to use new settings and made text larger
  • Fixed holes in shadow mesh
  • Fixed talent file not recognising driver names


Toyota GR010 LMH

  • Adjusted external sound volumes


LMP2

Oreca 07 LMP2

  • Optimised driver model
  • Fixed brake lights and rain lights not showing correctly
  • Updated HUD to fix alignment issues
  • Updated default setups
  • Tweaked AI at all tracks
  • Adjusted overall aero balance


GTE

General

  • Optimised driver models
  • Updated HUD to fix alignment issues
  • Updated default setups
  • Tweaked AI at all tracks


Corvette C8.R GTE

  • Updated RPM LEDs


Ferrari 488 GTE

  • Updated RPM LEDs

  • Loading history…
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