Added
2024 Pack 1 and
2024 Season Pass DLC alongside a number of fixes and tweaks.
General, Code and UI/UX
UI
- Improved UI rendering performance
- Changed the video driver setting label to “Monitor“
- Available resolutions now update based on the selected monitor
- Private qualify now displays correctly in race weekend event creation
- Removed Coach Dave from the possible save locations for car setups
- Stopped the first time account creation from being skipped causing a player to have no account
- Added new background images to the main menu
- Improved car select to not show loading animations twice
- All the unavailable symbols are showcased in account name creation
Replay
- Added the ability to access the full replay while on track via the pause menu
- Added the ability to skip to a specific lap in a replay
- Added more information to the driver panel in the bottom right
- Added class, manufacturer and team number
- Updated icons in the camera select
- Show the camera group selected when changing camera groups
- Fixed a replay-related crash when leaving online races.
- Replays work with the HUD correctly
- Fixed replay un-pause in the replay pause menu
- Fixed large replays crashing the game
- Fixed replay flickering
Driver labels
- Added country flags to driver labels online and single player
- Fixed a scaling issue happening on some larger resolutions
- Added manufacturer logos to the driver labels
- Fixed centre-alignment of driver labels for certain cars.
- Fixed black artefacts on the edge of driver labels.
- Fixed a driver labels-related crash when exiting a session and loading a replay immediately after
- Fixed a driver label-related crash when moving to the next session
Online
- Fixed timezone selection to show the correct timezones accounting for daylight saving
- Fixed that some longer event names would push elements off the screen
- During fixed setup Multiplayer events, vehicle changes are now saved on session change
- Fixed a connection lost issue when qualifying ends in a Multiplayer race
- Fixed an issue where the rear view camera would change when a player joins a race in multiplayer.
HUD
- The pit indicator will now show on HUD elements when a car is anywhere in the pit lane and not just the pit box.
- Multi-stint specific HUD information now only shows in race sessions.
- Onboard menus like the HUD MFD can now be cycled by holding controls.
- Fixed the track map visibility not respecting the player settings
- Fixed the full-view track map being cut off on certain tracks (namely Le Mans).
- Various optimisations to the driver labels and driver overlay HUD elements
Controllers
- Disconnecting a gamepad now shows the pause menu, pausing in single player.
AI and Driving
- Added Lamborghini and Porsche 99 car to “Fill Grid” option
- Remapped AI difficulty from 75 to 105% and added categories to indicate the difficulty of each setting
- Limited Tyre and Fuel wear to a maximum rate of x3 due to the impact of higher fuel values at Le Mans and the extremeness of flat spots
- Fixed an issue where AI cars on track would fail to react to cars leaving the pitlane
- Added the ability for two cars to share the same physical garage whilst having unique pit spots.
Race Starts
- Fixed slow AI in chicanes during formation laps at low difficulty
- Improved formation lap guidance to avoid pileups caused by concertina issues
- Various small fixes to formation lap warnings and penalties
- Fixed formation lap occasionally counting drivers as 10km ahead of the leader, leading to disqualification
- Improved formation lap behaviour when held up by other cars, with better UX and improved scoring
- Fixed a condition where getting a penalty during the formation lap, then crossing the finish line before the lights go green, would result in an extra lap being added to the lap counter
- Improved erratic driving warning to restrict weaving and rapid acceleration/deceleration during formation laps in double file
- Fixed an issue where it would take around 2 minutes at Le Mans for pit exit light to go green if a driver taking the start fails to pass the pit exit. It should now take around 30 seconds
Visuals
- Improved the visual progression from dry to damp track
- Fixed Safety Car lodding out very quickly when it is in the pitlane
- Improved cockpit displays with expanded options for aligning text
Miscellaneous Bug Fixes
- Fixed a tyre temperature information-related crash
- Fixed the leading ":" character on chat messages
- Fix damage appearing on the wrong end of the car in car vs car collisions
- Fix electric motor (MGU) and shift sounds not playing back in replay and online
- Fix disallowed xml characters being able to end up in the results.xml meaning results not being able to be processed online
- Fixed an issue where the game would crash if there was no race leader
- Fix for temp car freezing in online sessions
Circuits
Autodromo Internazionale Enzo e Dino Ferrari (Imola)
Bahrain International Circuit
- Minor common texture optimisation
Fuji Raceway
- Improved AI block path to improve overall speed when racing
- Minor common texture optimisation
Circuit de la Sarthe (Le Mans)
- Moved back fast rolling start position to just before Esses du Karting.
- Updated left / right lines for fast rolling start
- Complete circuit track limits review
- Adjusted AI fuel estimates
- Adjusted default weather for Qualifying
- Minor common texture optimisation
Autodromo Nazionale Monza (Monza)
- Adjusted AI fuel estimates
- Minor common texture optimisation
Autódromo Internacional do Algarve (Portimao)
- New AI Block Path and minor ai tweaks.
- Adjusted AI fuel estimates
- Minor common texture optimisation
Sebring International Raceway
- Fixed flickering (especially at night) tree outside T4
- Fixed roadline material error after Tower bend.
- Adjusted AI fuel estimates
- Minor common texture optimisation
Spa Francorchamps
- Adjusted AI fuel estimates
- Minor common texture optimisation
Vehicles
General
- Optimised driver model
- Updated HUD to fix alignment issues
- Corrected fuel and energy estimates
- Updated default setups
- Tweaked AI at all tracks
Hypercar
BMW M-Hybrid LMDH
- Fixed texture naming issue causing conflicts with 499P
- Made art car livery slightly brighter
- Fixed engine rpm downshift protection threshold being too high
- Updated external sounds
- Updated frontal sounds
- Fixed bug in sound json
- Reduced Max Power Output at Monza, Fuji, Bahrain
- Reduced Max Stint Energy at all tracks
Cadillac V-LMDH
- Fixed mesh error on flag display
Ferrari 499P LMH
- Fixed hybrid deploy light being too large
- Fixed 2024 tire textures not appearing
- Fixed #83 windshield texture
- Better engine sample for high RPM on throttle onboard sound
Glickenhaus SGC 007 LMH
- Restricted rear seat movement to stop clipping with driver
- Fixed RPM LED colour
Lamborghini SC63 LMDH
Peugeot 9X8 LMH
- Updated HUD to use new features
- Added correct Qatar numbers
- Restricted rear seat movement to stop clipping with driver
Peugeot 9X8 2024 LMH
Porsche 963 LMDH
- Updated Proton driver suit
- Updated HUD to use new settings and made text larger
- Fixed holes in shadow mesh
- Fixed talent file not recognising driver names
Toyota GR010 LMH
- Adjusted external sound volumes
LMP2
Oreca 07 LMP2
- Optimised driver model
- Fixed brake lights and rain lights not showing correctly
- Updated HUD to fix alignment issues
- Updated default setups
- Tweaked AI at all tracks
- Adjusted overall aero balance
GTE
General
- Optimised driver models
- Updated HUD to fix alignment issues
- Updated default setups
- Tweaked AI at all tracks
Corvette C8.R GTE
Ferrari 488 GTE
Changed files in this update