Gameplay changes
- Improves large cave generation template.
- Adds new ‘architectural content’ for content related to the form element.
- If you use regular weapons to smash through barriers, those weapons take more damage.
- Adding low-level-ish encounters: prowling wulfs, dred hounds, warden.
- Improves the appearance of the ‘watcher clocks’ in the HUD.
Bug Fixes
- Cave walls are generated at least 1 measure taller than the surrounding tiles.
- Holes spawning critters can not do so indefinitely.
- You can leave the spirit world again.
- Prevents the same quest ending multiple times.
- Item assets (and associated qualities) cannot change when they are stowed in a chest.
- Eating shared meals in inns restores 10 health as advertised.
- Prevents new architecture generation rules from placing traps in settlements.
- Fixes a couple of text issues.
- An extra check prevents quests goals that are not local from being prompted.
- If a villager decides to follow you around they respect your personal space a little bit better and don’t insist on shoving you about.
- In survival mode if you are at a location that only allows you to rest at night it allows you to wait if you are hungry instead.
- When you start the tutorial as the first action in the game, the key and button indicators in the HUD display correctly.
Patch 1.7.5 adds three new low-level encounters
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Unexplored 2: The Wayfarer's Legacy Content
Depot 1095041
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