This version aims to improve smoothness, framerate stability and latency for a wide range of GPUs.
- LSFG 2.2 updates the UI detection part by reducing the level of over-detection, which eliminates some artifacts caused by UI detection and has a positive effect on the overall smoothness of the image.
- Cursor rendering at the target framerate.
- Return to the previous behavior when rendering over refresh rate is allowed.
- The new "Max Frame Latency" option acts as a balance between latency and performance. There is no best value, as all systems are different. Most likely, the optimal value will be 1 for Nvidia GPUs and 3 for AMD. It should be at least 2 (3 for AMD) if you want LS to be able to render over refresh rate.
- Merged the "Vsync" and "Allow tearing" options into one menu, where "Default" means that both of them are disabled.
- Improved Freesync support (works only on AMD GPUs).
-Lithuanian and Vietnamese localizations added.
Previous version is available in Steam betas.
Framepacing and LSFG updates
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Lossless Scaling Content
Depot 993091
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