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Update notes via Steam Community
We've redone most of the art in the game to get rid of the repeating grid pattern! We have also reworked player and bullet collision as to not eat as much performance. There have also been some balance changes and there is now a slow-mo effect when you kill the last player! Here is the change log since v0.19.0!

New Features
  • Remade most of the tile visuals for the game
  • Background tiles are now able to place behind foreground transparent tiles


Bugs
  • Fixed bug where pings would not expire fast on clients
  • Fixed bug where text size wasn't uniform over all the modifiers


QOL
  • Made spectators not show up in the scoreboard
  • Made host only chat commands only show if you are the host
  • Added a slow-mo win effect to know if you just killed the last player


Balance
  • Changed Adrenaline Rush to only give 10% move speed and made it cost 7
  • Changed Heavy Bullet's cost to 3
  • Changed Heavy Bullets and No-Grav Bullets to max at 3


Performance
  • Completely reworked player and bullet collision
Windows Depot 2735541
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