
Performance update: NPC models have been simplified or replaced to improve performance. Previous character models had complex hair and skeletons that were bogging the game down. AMD FidelityFX has been added to improve FPS on all video cards.
Enemy update: Enemy AI has been improved to include an alert system. Litterbugs will spot you and take a moment to decide if you're a threat. If you leave or hide, they will ignore you. If alerted, they will chase. If they lose sight, they will go to your last seen location and look around.
Quests system: Quest progress is now saved. When you reach a checkpoint sign, your location, inventory, and quest progress is saved. Dialog is now triggered by the NPC and not location based. Close-up camera shots have been removed until future updates with face/mouth animation. There are some camera / UI bugs still being worked out
Sasquatch has been spotted!
Vehicle Gamepad control update from earlier:
Right trigger = gas
left trigger = brake
Right bumper = fire vehicle weapon (if available)
Left bumper = Handbrake
A = start engine
B = enter / exit vehicle
Y = get unstuck.
Player Gamepad control update:
X = use equipped item (bandage)
Vehicles update: Vehicles now spawn with engine off. Press F or Gamepad A to start engine. Vehicles will now move more smoothly and resist flipping over. Vehicles start with engines off to save cpu resources calculating physics
Changed files in this update