Today is a huge day - if you’re reading this transmission, the Volcanic Wasteland update is out NOW! Major changes today include a smokin’ hot new map, a hell-on-wheels of a boss, and lots of QoL improvements. Full patch notes below - if you have any feedback, please let us know in the Midwest Games Discord.
Additions and New Content
- New Map - Volcanic Wasteland
- New Boss - Scorcher Boss
- New Enemy - Stalker
- New Enemy - The Lurker
- New Weapons - Six Shooter, Electric Fence, and Seismic Blast
UI Improvements
- High-res text option added
- Permanent Upgrades Menu streamlined
- Empty equipment slots are now shown on the store screen
- Multiple compass arrows can now appear below the player when there are challenges, hives, and or bosses are nearby at the same time
- Animated price text in the store
- Increased drop shadows to increase legibility on text
- Challenge Hive Minimap updates
Changes
- Updated a number of equipment prices - mostly on early tiers to smooth progression
- Updated overshield stats to make it feel less overpowered - decreased health and increased charge rate but decreased charge delay
- Standard Jumper now starts with a Fuse Grenade in addition to the T0 Pulse Rounds
- New Magnet powerup sprite
Bug Fixes
Fixed the following issues and bugs:- Clicking on the upgrade button without having sufficient Amber to upgrade caused menu navigation to partially break.
- The game could soft lock on the store window if an upgrade card was selected, invoked the relics screen, and then returned to the store window.
- The game could soft lock on the store screen if all weapons were sold and then attempted to move the selection "down".
- The game could become unresponsive and experience a soft lock if the 'Esc' and 'Tab' on the store window were simultaneously pressed
- Fixed an issue where the game failed to return to the Main Menu by pressing the 'Esc' key on the keyboard after moving the scroll bars using the mouse in the Upgrades option.
- Fixed an issue where the game failed to display a controller disconnection message after disconnecting the controller during gameplay.
- The 'Confirm' and 'Cancel' options in the Store failed to function after clicking over them using the mouse.
- The cards on the Wave Completed Screen appeared to be smaller than the cards on the Level Up Screen in the Store.
- Fixed an issue where the selected card became smaller compared to the other cards if the player had insufficient goo during the first wave.
- The waypoint pointing towards the challenge location automatically pointed towards the hive if the player moved near the hive during gameplay.
- Various other bug fixes and improvements.
We are so excited to share this update with you all, but we aren't done yet! There is still more to come as we work towards 1.0 and we want to continue to hear your feedback. Thank you for the continued support - now go slay that scorcher!
-Team Hive Jump
Changed files in this update