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Damage mechanic changes:
Rewrote the way damage is dealt to reduce CPU usage
Enemies inside the shield are now invincible until the shield is destroyed
(This is to adapt to the new faster damage mechanic. If this makes your boss fight too difficult, please let me know)
Shields flash slower
(All to save CPU ,this will make game run better on old PC)

Mediator:
Barriers can now be attached to the enemy's body
The more times barrier explosions are chained, the higher the damage. Continuous barrier detonations will multiply the damage many times
Optimized the explosion mechanism to reduce performance loss

Lament:
You can now aim by holding down the right mouse button, and it is the single-shot mode
It is easier to hit distant enemies now

Shrreder:
The firing rate of the Gatling gun was 0.05/per shot before, which was too fast for game engine or CPU to handle and caused the frame rate to affect the firing rate
Now the Gatling gun has a slightly lower firing rate, higher damage, and a larger bullet judgment volume

Weapon Description:
You will be see hint when picking up a new weapon
Press TAB to view the Readme of the current weapon in hand
Given the complex weapon mechanism of this game, this is very helpful for new players

Windows Depot 2762481
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