Hey all! Blake here, back with another hotfix. I suppose these aren't much of a hotfix anymore considering the update has been out for a week so let's change the name to update. This update focuses on optimization. I've gone through all of the areas of the game where performance seems to drop, and have optimized those sections. We've also done the usual QOL updates, bug fixes, and tweaks. The full change list for this update is below.
Change List:
- Added refresh button when in the lobby search tab
- Slightly increased Level 2 item spawn rates
- Optimized overgrown area in Level 0, eliminating any performance drops
- Increased FPS when inside Level 1 storage rooms
- Increased Level 37 performance by 10%
- Reduced needed shader compilations on initial load of the game
- Fixed grainy clouds on Level 4
- Soup now gives you sanity
- Made Level 6 monster's appearance more random
- Doubled the time Chewing Gum lowers sanity drain
- Removed railing collision on Level 0 elevator to avoid players floating on them
- Disabled DLSS Frame Generation by default as it has some performance issues when getting below 90 FPS
Known issues we are (still) working on:
- Instant crashing on some hardware for the first few launches of the game
- Use item button not working on Steam Deck
- Incessant prerequisites install prompt on Linux
- Keybinds are not saving for some users
Changed files in this update