New Item: Goofy SMG
The newest item added to Goofy, the smaller sibling to the Goofy Rifle, the Goofy SMG!
This item shoots foam bullets at a much faster rate than the rifle but deals less damage, but that doesn't mean the DPS is less.
Changes to the Dodgeball
The current state of the dodgeball is cool, but the glaring issue is: If you miss, you're in trouble.
The changes made to the dodgeball now allows the owner of the ball to force the ball back in their hand, like how skateboarding games let players force the skateboard back.
There will be a small window of time after the first bounce where the player can do this, otherwise the ball will be open for other players to take.
Hopefully the changes to the dodgeball now allow for more reliable dodgeball gameplay!
Changes to Shooting
The current method for shooting is using actual projectile foam bullets. While this works for slow-firing guns, with the new Goofy SMG, a gun that needs the fast-firing to work well, having projectiles would not be a good solution.
The guns will now use a point and click system, similar to something like Call of Duty, but to simulate the effect of using projectile foam bullets, there will be a delay on the hit depending on how far the bullet would have gone.
This system should also feel more responsive and reliable, especially for clients.
Changes to Running/Sprinting
The current system for sprinting, where players have a finite amount of stamina, has been removed. Now, you can sprint for as long as you like!
To compensate, normal jogging and sprinting speeds have been slightly reduced.
This change was made to address ongoing issues with how sprinting worked, to balance gameplay and to be more accommodating to the upcoming map, which is much larger than the current map. I think this will be a welcomed change.
Other notes
Made changes to how the trampolines receive inputs to help high ping clients bounce easier.
Made changes to the jump input so jumping should be more responsive for high ping clients.
Items can now be used continuously by holding left mouse button or right trigger.
Climbing can now be performed automatically by holding the jump input.
The input to perform a big bounce on the trampoline has changed to the jump input. (Hold Space/A)
The Goofy Gun has been renamed to Goofy Rifle.
The selected player in Infector, Tag and Juggernaut will be stated at the start of the round in the top-left feed.
Made subtle changes to the item distributions when respawning to stop dodgeballs being stolen.
Increased the audio occlusion on the item pickup sound. It'll now sound more muffled when blocked by walls/floors.
Increased the proximity voice volume slider in the audio settings.
Tweaked some settings related to proximity chat.
Players can now invite friends to an active session in the pause menu.
Attacks/shooting will now prevent sprinting for a small amount of time.
Fixed an issue with the floor netting not resetting player's restricted movement when leaving the netting.
Fixed an issue where eliminating 2 players at once with a Stink Bomb would prevent one of them from respawning.
I tried to add some other cool additions to this update, but I wanted to make these changes as soon as possible so that the gameplay can be better overall.
The next additions will be in sub-updates to 2.09.
Goofy Gorillas 2.09 Patch Notes
Update notes via Steam Community
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