Fixes:
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Fixed an issue where max carry weight was not being updated on load in, causing players to be over-encumbered until they opened inventory.
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Fixed Deadly Envenom's description.
New:
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Added human racial; Increased xp from all sources by 50%.
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Added dwarf racial; gain 50% more HP (75 per 1 Vitality).
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Added barbarian racial; gain 10% melee attack speed.
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Added elf racial; immune to all healing reduction, and heal for 25% more.
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Added imperial passive; Melee/Ranged Cooldowns are reduced by 25%.
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added scholar passive; doubles the amount of coins from drops/chests and increases the chance to hit the rare drop table by 5%.
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Added settler passive; doubles all resource gains from mining/herb gathering and has a 50% chance to double the amount of potions when crafting.
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Added Cavern passive; increases bleed/poison/void resist by 10%. This is applied after the cap of 75% raising the cap to 85%.
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Added Surface Dweller passive; increases frost/ice/fire/electric resist by 10%. This is applied after the cap of 75% raising the cap to 85%.
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Added Viking passive; Gain 1% critical damage for every 5 strength.
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Added Nomad passive; 15% increased base movement speed and can't be slowed below 65% movement speed.
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Added Mercenary passive; 10% increased bleed/poison/physical damage.
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Added High (elf) passive, 25% cooldown reduction on magic abilities.
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Added Dark (elf) passive, dealing direct void damage applies 50% of the damage as a fel burn.
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Added Wood (elf) passive, enemies no longer hear your footsteps and have 25% increased poison damage.
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Added Half (elf) passive, 12.5% cooldown reduction on melee/ranged abilities and 1% crit damage per 10 dexterity.
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Added Orc Racial; 25% increased physical damage, 10% void and 10% fel damage.
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Added Grim Skull passive, gain .25 strength per vitality .
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Added Shadow Blades passive, dealing direct void damage adds 50% of the damage as a bleed.
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Updated main menu to show new Racial/Origins passives.
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Updated main menu size to help better fit on smaller resolutions.
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Updated main menu camera to show more of the character.
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Updated scaling on Sweeping strike from 100% of strength to 600%.
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Reduced Cooldown on Sweeping Strike from 30 seconds to 10 seconds.
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Adjusted all poison melee abilities to scale with agility as a secondary scaling.
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Added an additional starting ability for new characters. Each "Origin" will have a specific ability, we plan to allow players to select from an available list of abilities per origin for the remaining 3.
Changed files in this update