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Salutations, fair friends! With today’s update you can officially build your deck on the Deck! We are officially Steam Deck Verified, meaning you can battle the forces of darkness on the go, never giving them a chance to rest.

Further work has gone into polishing the UI, with changes to the HUD, Artifact Cards, and Grimoire. Further QoL and balance work has been performed on the cursor, guns, and Artifacts, further developing the ability to be challenged and to challenge your foes with full force.

As always, thanks for reading. You can check out the full patch notes below!

Gameplay
  • Added an option for different auto-aim types: "closest to the character" or "closest to the crosshairs"


UI
  • Added a play again button to the end-round screen
  • Improved the look of the artifact cards
  • Improved the look of the in-round top bar UI
  • Improved the look of the Grimoire
  • Improved the visual clarity of the Cursor


Artifact Additions
  • Added 1 Artifact (Alacritous Heart)
  • Added 1 Unspeakable (Wz’Atlan’s Solace)


Gun Balance
  • Completely reworked Harrath’s Peace
  • All guns: Dash Duration 0.35 -> 0.25 seconds
  • All guns: Projectile Speed increased by ~65%
  • Goruk’s Doorbell: Range 30 -> 10
  • Goruk’s Doorbell: Projectile Size 3x2 -> 6x4
  • Cathilan’s Repeater: Range 110 -> 30
  • Cathilan’s Repeater: Projectile Size 5x2 -> 10x4
  • Orik’s Flightline: Range 70-> 20
  • Orik’s Flightline: Projectile Size 2x2 -> 4x4
  • Dretch Bane: Range 90-> 25
  • Dretch Bane: Projectile Size 3x2 -> 6x4
  • Adiras’ Wrath: Range 90-> 25
  • Adiras’ Wrath: Projectile Size 4x2 -> 8x4
  • Madrugar: Range 80-> 25
  • Madrugar: Projectile Size 2x2 -> 3x3
  • Shrike: Range 140 -> 80
  • Shrike: Projectile Size 12x3 -> 12x4
  • Brog’s Motivator: Range 135 -> 40
  • Brog’s Motivator: Projectile Size 6x2 -> 10x4
  • Borrilis Blaster: Range 80 -> 30
  • Borrilis Blaster: Projectile Size 6x6 -> 10x10


Artifact Balance
  • Vicious Sprites: Projectile Size 10% -> 0%
  • N'Tho’s Hulk: Projectile Size 10% -> 0%
  • N'Tho’s Shell: Projectile Size 40% -> 50%
  • Explosive Rounds: Projectile Size: 2 -> 0
  • Penetration Rounds: Range 15% -> 0
  • Rubberized Tips: Range 15% -> 0
  • Flathead Rounds: Projectile Speed 15% -> 0%
  • Targeting System: Projectile Spread 4% -> 0%
  • Reworked Bloody Splinter
  • Warped Metal: Piercing 0 -> 1
  • Corporeal Sprinkler: Piercing 1 -> 2
  • Ro-Kuro’s Mirror no longer requires more 7 projectiles or Dimensional Mirror
  • Removed Dimensional Mirror
  • Bomb: Damage 100 -> 80
  • Zillu’s Bliss: Damage 50% -> 40%
  • Zillu’s Agony: Damage 50% -> 40%


Enemy Balance
  • Slime Royalty Phase: Enemy Health reduced by 50%
  • Slime Royalty Phase: Slime King: Health reduced by 10%
  • Slime Mutant Phase: Enemy Health increased by 12.5%
  • Slime Mutant Phase: Porcupine Spawn Weight reduced by 4%
  • Slime Mutant Phase: Porcupine Projectile Range reduced by 4%
  • Fallen Heroes Phase: Enemy Health increased by 25%
  • Mimic Phase: Enemy Health increased by 50%
  • Adjusted the enemy spawning to add a better variety
  • Enemy Spawn Density 60 - 600 -> 60 -> 480


Gameplay Balance
  • Max Range: uncapped > 80
  • On Pierce or Bounce increase the projectile’s range by 25%
  • Blast Radius is no longer affected by projectile size


Changes
  • Removed the Curse artifact tag
  • Changed how the controller stick is converted to mouse movement to be more precise


Fixes
  • Fixed player shooting while dead
  • Fixed enemies spawning too slowly
  • Fixed enemies keeping buffs when respawned
  • Fixed player leveling up while dead
  • Fixed enemies standing in place
  • Fixed auto-aim something targeting dead enemies
  • Fixed some bosses having the incorrect amount of knockback resistance
  • Fixed audio sliders being moved with the joystick
Windows Depot 2493911
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