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Update notes via Steam Community
Hello there, fellow Runners!

Xeno Runners has been out for a few months now and it was time for a big update.

1.- First, something we're truly excited about: We have had the chance to collaborate with Zach Fitzgerald to create custom music for the game. He is an incredibly talented composer and we really hope you will enjoy the music he's specially created for Xeno Runners.
We believe this new music adds an extra adrenaline kick to the Xeno Runners experience.
The full OST will also be available for purchase (if you'd like to support Zach's talent) but also on Spotify/Youtube and the usual streaming channels. Just drive safely if you decide to listen to it while in your car... :)

2.- We have added a new "level" with a couple of particularly tricky circuits. It's called Pro Challenge for a reason... :) In fact, they are not that hard to complete, but making good times will prove to be a real challenge. Tailored for the most intrepid "Runners" out there, we look forward to seeing those top 10 times in the leaderboards!
We hope you will enjoy the new tracks! We do!

3.- We've listened to your feedback and decided to implement/fix a few things.
One that we consider particularly interesting is that now you can set a specific time of day and freely explore the world with your preferred lighting conditions. Dawn and sunset have a pretty wide range to experiment with and will render beautifully. We look forward to seeing some amazing footage of your flying skills.

4.- On top of this, we've implemented minor performance and visual improvements here and there.

We wanted to finish this update log by thanking everyone who's purchased and played the game and provided invaluable feedback to make Xeno Runners better.
Thanks for your continued support!
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