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Hey mates!

The most exciting things in this update are happening deep in the game's code: hopefully, it will make your playthrough smoother and more comfortable!

v0.78 Released!

Performance optimiztion

  • Refactoring of the code responsible for 'Find' and related commands ('Find and Pick', 'Drop to Storage'): previous code was suboptimal, which resulted in performance drops for bigger bases. From now on, they're gonna run up to 2 times as fast, with stable 55-60 FPS on recommended PC configuration
  • Refactoring of the code responsible for checking if a cell under an Object is frozen (subsequently freezing the Object on it), which is expected to boost the game's performance
  • Other performance tweaks

Bug fixes

  • Fixed the bug that made the tutorial for Functions run incorrectly
  • Fixed the bug that displayed removed Objects on the map after restarting a Craftomate
  • Other bug fixes

Other

  • New sounds in the Program editor, played upon interacting with buttons and connecting lines
  • New option in the Settings: turning off the 'Undefined Behaviour' mode prevents your Craftomates from picking/eating Storage units if the latter are empty. More safety options will be added to this mode later on



See you in a couple of weeks, when the next update rolls out!

And if you haven't done it already, please don't forget to add Craftomation 101 to your wishlist, it is an important marker to us, that brings the game's release closer:





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How to get more involved?



If you want Craftomation 101, we got you! Here's what you can do:
  • Join our Discord server, find your mates and chat with us, the devs
  • Subscribe to our mailing list to get the latest Craftomation-related news
  • Follow Craftomation 101 on Twitter
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