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Change Log Version 0.9.1.0


Combat UI Updates


In order to address the negative experience caused by overly complex combat interface information, the UI of the battle interface has been redesigned and updated.
The new combat interface UI only focuses on the information of up to one ally and one enemy, rather than displaying information of all characters, allowing players to complete operations on a simpler user interface

Position System Update


The distance calculation between the two characters is not face-to-face, but horizontal, which will mainly affect the cards with melee range

Melee range reworked: can only target enemy at the forefront

The same applies to enemies. Now melee cards will target the character at the forefront of your team

You can adjust the team order in the main interface. The smaller the position number in the upper left corner of the role, the higher the position of the role


Card Balance Updates

New abilities:
-Move backward: Move target character backward for 1 position if able
-Move forward: Move target character forward for 1 position if able

Following cards has changes:
- Force Push: [Mastery: Gain Armor(6)]->[Mastery:Move target backward]
-Improvise: Range changed form self -> ally
-Battle Rage: remove discard (3)
-Brave: Range changed form self ->ally, [Threshold(3): gain enhance(2)]->[Threshold(3): gain enhance(2)]
-Standstill: add [this character move forward], remove [Dispel]
-Daybreak: Reworked into [Charge(4):apply Immune(1)]
-Challenger:Add [this character move forward]
-Pulling Strike: Reworked into [Int check (6):Move target forward]
-Rap Knuckles: Fracture(4)->Fracture(8)
-Blood flow: Apply Bleeding(4)->Apply Bleeding(8)
-Body Collision: Reworked into [Str check (6):Move target backward]
-Tough: Add Exhaust
-Lower gesture: Add [this character Move backward]
-Dogfight: Speed changed from Rapid -> Instant, Gain taunt(3) ->Taunt(1), Apply Decay(3)-> Apply Decay(1)
-Hell Smite: Damage 16->10, Apply Vulnerable(4) Weaken(4) -> Apply vulnerable(8) Weaken(8)
-Provoke Strike: Add [Move target forward]
-Hard Confront: Add [Move target forward]
-Sheild Strike: Add [this character Move forward]
-Reckless Strike: Add [this character Move forward]
-Speeding Attack: Speed changed from Slow to Rapid, Damage 16 ->4
-Instant Reaction: Reworked into [target Draw (1) ; Combo: Recycle (1) card]
-Haste: Speed changed form Rapid to Instant, Gain Hyperspeed(1) -> Gain Sprint(1)
-Knife Assault: Damage 5 ->6, [Combo: deal 5 damage] ->[Combo: deal basic damage]
-Fishing Shot: Add [Move target forward]
-Reverse wind: Add [Move target backward], [Apply Stunning(1)]-> [Apply Slowing(1)]
-Hunter's Hook: Add [Move target backward]
-Read glyph: Speed changed from Rapid -> Instant, remove [Read (3); this character Draw (1)]
-Rapid Flow: Add [Move target backward] to Mastery ability
-Mana Fragment: Speed changed from Rapid to Instant, Damage 8->4, Reworked into [Focus: Recycle (1) Skill card]
-Progress Study: Speed changed from Rapid -> Instant
-Waving Shield: [Aftermath: Apply armor(5) to all allies] ->[Aftermath: Apply armor(5) to a random ally]
-Dismiss: Add Exhaust
-Tainted remedy: Rework into [Apply recovery(3); Whenever this character applies Poisonous: Retrieve this card]
-Fright: Add [Move target backward]
-Maiming Trap: Vulnerable(3)->(6), Weaken(3)->(6), Bleeding(3) ->(6) Poisonous(3)->(6)
-Death Bolt: Apply Aging(2) -> Apply Aging(1)
-Void Tentacle: Add [Move target forward]
-Thunder Seek: Speed changed from Rapid -> Instant
-Blooding Restore: [Hurt(10) : Gain Recovery(5)] -> [Hurt(10) : Gain Resurge(1)]
-Brave Move: No longer provide Taunt

-Thunder Chain: Speed changed form Slow->Rapid
-AEther Tonic: Reworked into [Gain Enhance(2); Rebound: Gain Decay(3)]


Tools

Some tools can now be used during battles: Grindstone, Wardrum, Paper Shields, Paper Hat, Regeneration Potion, Hexproof Potion, Lifeguard Potion, Compound AE

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