Hello Seekers of Calm,
Here comes an update for Realms of Flow with the new experience "Dissolve".
The Hookah (last update's semi-hidden Easter egg) now radiates some life wisdom on long puffs and is joined by an additional relaxing item: The Pan Drum.
Moreover there is now a calibration option for the 'Auto' Breath mode and other improvements. See the change-log for further details.
If you enjoy Realms of Flow and haven't done so, please leave a rating/review- it helps!
Happy dissolving!
Best,
Marc
// Change-log - Realms of Flow | 1.0.29 - 26.05.2024 //
- Added new experience "Dissolve"
- The Hookah (last update's Easter egg) is now officially documented in the controls overview - hold right Trigger for 1s to enable / disable it
- Added Hookah Wisdom: When you take a long puff on the Hookah (and the current experience's narration is not playing or about to start playing) you will hear some selected and hopefully inspiring life wisdom
- Fixed some bugs with the Hookah: Haptics were not working with the left controller and sometimes a bright visual artifact would float mid-air
- Added another hopefully relaxing item for you to play with: The Pan Drum - bring it up by pressing the left trigger for 1s (as documented)
- Added a calibration option for the Auto breath tempo - you can use your controller distance to act out the desired Auto breath tempo, either before experience start (click the stopwatch icon for Time 1 and Time 2 in the Breath Settings sub menu) or during the experience (hold the left controller's upper face button for 1s - as documented in the controls overview)
- Added the ability to set longer breath phases for the Auto breath tempo mode (up to 240s as requested by some users - for training of long breath holds)
- Added slider to set the intensity of the haptic breath tempo indicator
- Added new spatial sound type "Books&Paper"
- Added new style "Spiral" for the main shape of the visual breath focus object
- Added option to use gaze direction to steer the selection pointer, instead of a pointer attached to the controller (can be enabled in the Control Settings sub-menu)
- Fixed: Some frequent crashes that a few users experienced (on Quest standalone) should not occur anymore
- Foveated rendering (Quest standalone) is now adaptive - depending on the processing load, so it will only kick in when needed. Hence it is now also enabled by default on both Quest 2 + 3 and recommended to keep enabled.
- Lots of other small tweaks and fixes
Changed files in this update