As part of Feedback Quest 6, we have made our Playtest available again!
This playtest will be available until the end of March, so do try it out and let us know what you think!
Playtest-only changes:
- During the game (outside of the farm), you can now change the camera angle! To do so, you can use the right joystick on the gamepad, or right-click and drag the mouse. The camera angle is not currently saved across levels.
- There are 3 campaign levels available in the playtest, which completes the first story beat of the campaign.
- Besides Peppermint and Vanilla, Honey the loving dog is also available as a playable character in the campaign (if you unlock her).
- Eclair is a new shop NPC that you may encounter in the campaign, and she offers unique buffs you can purchase with coins.
- The Lunar New Year level is disabled for this playtest. If you wish to play that level, you can do so through our demo.
- We have not completed translations / localization for the new campaign levels, so please do not switch languages during the playtest.
Other changes:
- Levels can now have alternate objectives, i.e., Do A or B. You may encounter one of more of these in the campaign.
- Player buffs (e.g., damage, speed, defense etc) are now unique across campaign playthroughs. Coins earned from all games (including classic mode) are cumulative, so any coins you earn anywhere will help future playthroughs.
- Wolves, being smarter than foxes, now jump in front of the player's position.
Bug fixes
- Fixed a bug where newly-spawned creatures would run away at the beginning of a level
Changed files in this update