- Added the "External Power Outage" event when catastrophe events are active.
- Added a new event "Do not consume power from the external supply for n hours" to receive a prize in prestige points.
- Added an option in advanced graphics settings to modify the quality level of outdoor vegetation. If the quality level is low, the animated wind effect is also disabled.
- Added an action response screen to the fuel module control station.
- Modified the concept of Non-Reactive Core: it will no longer be necessary to remove the fuel block.
- Simplified the time adjustment slider in game settings and enabled its use during gameplay (no longer an experimental option).
- Fixed bug that allowed the speed of time to be modified during the accelerated time animation.
Chemical treatments module (experimental): TESTING ONLY / NOT PLAYABLE
- Added calculations and behaviors related to the generation and disintegration of Xenon due to increase or decrease in reactor power.
- Added Xenon generation and core poisoning calculations during shutdown.
- Added indirect interaction calculations of boric acid on the Xenon present in the core.
- Added indicator lights to alert Xenon increases or degrades due to reactor power changes.
- Modified the behavior of the fuel block: if it is removed from the core, it cannot be reused.
More info at https://nuclearesgame.blogspot.com/2024/03/chemical-module-xenon-generation-and.html
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
The experimental chemistry module is not compatible with previous saved progress.
We are waiting for you in the game's Discord!
Changed files in this update