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The following improvements and fixes were implemented:

  • Added the "External Power Outage" event when catastrophe events are active.

  • Added a new event "Do not consume power from the external supply for n hours" to receive a prize in prestige points.

  • Added an option in advanced graphics settings to modify the quality level of outdoor vegetation. If the quality level is low, the animated wind effect is also disabled.

  • Added an action response screen to the fuel module control station.

  • Modified the concept of Non-Reactive Core: it will no longer be necessary to remove the fuel block.

  • Simplified the time adjustment slider in game settings and enabled its use during gameplay (no longer an experimental option).

  • Fixed bug that allowed the speed of time to be modified during the accelerated time animation.


Chemical treatments module (experimental): TESTING ONLY / NOT PLAYABLE

  • Added calculations and behaviors related to the generation and disintegration of Xenon due to increase or decrease in reactor power.

  • Added Xenon generation and core poisoning calculations during shutdown.

  • Added indirect interaction calculations of boric acid on the Xenon present in the core.

  • Added indicator lights to alert Xenon increases or degrades due to reactor power changes.

  • Modified the behavior of the fuel block: if it is removed from the core, it cannot be reused.

    More info at https://nuclearesgame.blogspot.com/2024/03/chemical-module-xenon-generation-and.html


This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

The experimental chemistry module is not compatible with previous saved progress.

We are waiting for you in the game's Discord!
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