Hey everyone,
We've got a massive update for you!! Welcome to Kick Bastards 2.0! We've made loads of changes to the game and added a bunch more content. Here are the highlights: we've added 15 new levels to the game, added a brand new mode, 'Spider-person mode', which lets you play through all the levels using a grappling hook that you can attach anywhere (replay LU-2 and LU-3 first for the best experience) and we've also made improvements to (almost) all the existing levels in the game (from small changes to full overhauls).
Here is the full list of changes:
Movement:
- Made some small tweaks to how the player feels to move around.
- Updated the grapple functionality so that holding the grapple key will now pull you in towards the grapple point. Pressing the jump key is now the only way to release the grapple. (Also updated associated tutorials on LU-2 and on new LU-3)
- Added a grapple icon so it's clearer when you can use the grapple.
- Made the conditions for starting a wallrun more lenient so it will work when you expect it to more often.
- Removed the minimum time on the wall before you can jump out of a wall run.
- Added a climb up buffer so that the climb up will feel considerably more consistent.
Levels:
- Added 8 excellent new Apocalypse levels, 5 new Hell P2 levels and 2 Location Unknown levels.
- Updated (almost) all the levels with visual improvements, clarity improvements and gameplay improvements. In some cases we did large overhauls to dramatically improve the levels.
- Added a brand new mode, 'Spider-person mode', which lets you play through all the levels using a grappling hook that you can attach anywhere. (I'd strongly recommend replaying LU-2 and LU-3 before jumping into this!)
General:
- Added a new platinum medal and shuffled the times so that bronze is the default when you aren't fast enough for the other medals.
- Created new medal icons.
- Updated the results screen to make it easier to navigate and to be more fun!
- Improved the level restarting system to make it a quicker and generally smoother experience.
- Fully rewritten the dialogue. It's much better now.
- Updated the tutorial prompts to be less verbose.
- Updated the save system to support multiple game saves.
- Added an outline to all stuff that is kick-able to make it clearer that you can kick that stuff.
- Added some additional secrets to some of the levels.
- Updated the level select screen to be easier to navigate and to display the next virtual level to be unlocked with a lock on it.
Bug fixes and performance improvements:
- Fixed mouse cursor disappearing when using the scroll bar in the level select screen.
- Fixed a bug where the wizard wouldn't always look at you when shooting fireballs.
- Did some additional performance improvements to the buses.
- Fixed a bug where the tutorial wouldn't appear at the start of a level when using the don't play dialogue option.
- Fixed bug where sliding up a slope and spamming jump would cause you to gain excessive speed.
- Fixed a bug that made it so you needed to click an extra time on the Devil cut-out dialogues.
Changed files in this update